- 05-01-2013, 02:42 PM #1
I'm working on a 3D adventure puzzle game called Mombari.
I'm looking for additional feedback - anyone want to help out? I have the game in alpha testing.
You will need a Windows Phone 8 and a Microsoft account (formerly Windows Live ID). Send the email address associated with your Microsoft account to stephan [at] software7 [dot] com and I can add you to the beta distribution list in Microsoft's Marketplace Store.
I don't share email addresses with anyone!
A powerful wizard threatens Mombari's village. To save the day, Mombari must gather all the magic rings in an immersive 3D fantasy world...while avoiding the wizard's traps! A magic map is Mombari's friend; ghosts his enemies. But to find his way without touching a ghost or becoming trapped in a dead end street, Mombari must use all his cunning...
How to Play
Tilt your Windows Phone 8 to move Mombari through 3D worlds while collecting magic rings along the way. Avoid touching ghosts or neutralize them with the magic wand. Only when all the magic rings have been gathered and he reaches the exit will Mombari be taken to the next stage.
More information can be found here: Mombari - The Journey is the Reward
Thanks for looking!
Mombari - The Journey is the Reward
Last edited by sw7com; 05-01-2013 at 05:29 PM.
- 05-03-2013, 08:46 AM #3
Difficult to explain, but easy to see if one actually plays it. It's not finished yet, but if you want to make a test drive let me know ;-)
- 05-04-2013, 04:15 AM #6
hey sw7com, id love to be a tester. been on WP since 2010 so im always up for supporting developers with new apps and games :) for benchmarks sake I have a Lumia 920, so id be more than happy to test and play through as many times as desired. Cheers!
- 05-04-2013, 05:44 AM #13
Double checked email. Seems ok.
I noticed slightly changes in the Microsoft DevCenter UI. Hm.
Anyway, if it does not work during the next two hours or so, please drop me a note.
I would open a support ticket at Microsoft or resubmit the test version then.
- 05-04-2013, 10:08 AM #14
Few quick thoughts after playing through 2 levels:
Screen timed out on me while playing.
When you pause the game and press the on screen back arrow, it restarts the level compared to unpausing.
I can't close the app with the capacitive back arrow.
After I completed the first level, it just kept zooming in and out and wouldn't let me do anything.
Most importantly - the tilt controls are pretty bad right now. The calibration was off no matter what the position I held the phone. Consider adding something that explains how the tilt controls work. I personally would like to see something like a dpad for a game like this.
- 05-04-2013, 10:19 AM #15
Up to world 3 level 2... and thought id some up some of my thoughts so far.
-Great 3D environment (not perfect but definitely a great attempt)
- Controls for the most part, work ok (Again, not the best and I think a dpad would be preferable) but as a programmer its not the easiest to map controls sometimes.. lol
-level design and difficulty is good (some levels were easy, a few up to world 3-2 are a little tricky)
Some improvements for the next update:
-Closing the app. this is crucial, since I need to restart my phone to correctly close the app as it stands.
- positions of buttons: Restart button is incredibly close to the search key, found myself hitting the search key a lot.
For Beta stage/Future Improvements
- Screen Orientation
- different camera views (close up third person, first person)
- a secondary attack (one that acts faster but may take two hits to kill?)
-Screen in between level could be quicker, but its fine in alpha stages
Overall, its quite impressive. Game development, especially 3D, is quite difficult, so hats off for a really good start. you've got a platform to work on with a lot of potential: I won't be going anywhere and I will stick with this to see how it improves, because I genuinely enjoy the game and the idea behind it! Good start Stephan, keep it up :D
- 05-04-2013, 11:38 AM #16
First: thanks for taking the time to make a test drive and the valuable feedback.
Some comments to the last two posts:
>I can't close the app with the capacitive back arrow.
This is a bug. Will be fixed.
> ...it just kept zooming in and out
Also a bug. Will be fixed
>level design and difficulty is good (some levels were easy, a few up to world 3-2 are a little tricky)
Not sure about this. Games testers already tested the game during the early stages of development on real devices. Based on these feedback I made the levels successively much easier. To find a good balance is always very difficult. I will see what further feedback regarding the difficulty level I will receive.
-Closing the app.
Bug -> will be fixed. BTW: you can always press the Windows button to switch to another app.
Perhaps a possibility to set the sensitivity in the Options?
- Screen Orientation
You mean the possibility to rotate the phone?
- a secondary attack
I will think about it (currently the focus of the game is on the exploration/logic/puzzle part).
>Overall, its quite impressive....I will stick with this to see how it improves, because I genuinely enjoy the game and the idea behind it!
Thanks. Good to hear :-)
It's still an alpha version and your feedback helps me a lot to develop it into the right direction.
- 05-04-2013, 05:46 PM #18
As for the control options, there are different preferences. Therefore it certainly makes sense to support different control mechanisms. But in the first version tilt control will be the only supported option. Support for additional control options will depend on how well the game will be generally accepted.
This is very hard to judge for me at the moment. Presumably this is often difficult to assess in advance, I guess.
- 05-07-2013, 09:09 AM #19
- 05-08-2013, 12:15 PM #21
Driven by your feedback there is now a new test version 0.8.2 of Mombari available in the store.
Overview of fixes:
- pressing the back button in the main menu terminates the game
- in the options there is a setting for tilt sensitivity
- locked worlds are clearly presented as such
- the touch buttons on the side of the real phone buttons now have a small offset from the edge
- the displayed play time is now correct even if the game was temporarily interrupted
- logo screen: light intensity adjusted
- some small changes
The tilt sensitivity setting must be revised visually. There are three gradations. I think I still have to fine-tune the gradations.
Locked worlds are clearly presented as such, see the right two worlds.
So that one no longer can accidentally press the Phone button, a small offset was introduced on the left. I'm thinking about whether it looks, uh, somehow unusual? Should the left bar not be simply black? One would, however, lose a little screen space?
Feedback (and also additional testers btw) like always very welcome.
On other points I'm still working ...
- 05-22-2013, 06:40 AM #22
Again driven by your feedback there is a test version 0.8.3 of Mombari available in the store.
Overview of changes:
- the offset of the touch buttons is now symmetrically
- the settings for tilt sensitivity were fine-tuned
- there is now a three-star rating system for increased replay value
- fixed a lot of smaller bugs
3-Star Rating System
9 out of 10 testers said that it's great to be able to set the tilt sensitivity.
Likewise, 9 of 10 testers find the options dialog in this regard in no way intuitive.
I'm listening ;-) There will soon be a modified options dialog.
Thanks for the great feedback so far.
What else do you want to see improved in Mombari? Let me know!
P.S. Still looking for additional testers! Contact me!
- 05-23-2013, 04:44 PM #23
Almost no one found the tilt sensitivity setting option recognizable as such.
So there is new test version 0.8.4 in the Marketplace with a reworked options dialog.
You can install the update simply by clicking on the Marketplace link I sent originally to you.
Let me know whether you like it better now?
Mombari - The Journey is the Reward
P.S. Still looking for more testers. Contact me: stephan [at] software7 [dot] com
- 05-25-2013, 03:21 PM #24
Sent email, looks cool, would like to try/give feedback. Love doing testing because a lot of stuff I have submitted in past beta projects have ended up in the final product :)
- 05-25-2013, 04:14 PM #25
Any feedback/hints/requests are very much appreciated. Already implemented several requests/fixes based on the feedback. Also always willing to improve things iteratively - if something does not feel right ;-)
Have added you to the beta distribution list in the Marketplace!
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