Get ready for beta!

Prepare for Halo Wars 2 Blitz Mode beta: Everything you need to know!

One Windows

Microsoft is building a new Windows 10 Shell for PC, Mobile and Xbox

On the Inside

Everything you need to know about the Xbox Insider Program

Beautiful compromises

Surface Studio review: you'll want one, even if you don't need one

3-in-1

Is this the Surface Phone? Microsoft awarded patents for foldable devices

Windows Central Offers

MCSE Certification bundle is just $39

Even more improvements

All the changes found in Windows 10 build 15007!

Games as a Service

What does the cancellation of Scalebound mean for future Xbox exclusives?

Windows Central Offers

Save $90 on these FRESHeBUDS Pro Magnetic Bluetooth Earbuds

Returning for 2017

We're back with an new episode of #AskDanWindows

Lifetime Subscription

VPNSecure is currently 91% off

Our favorite things

The Best of CES 2017 Awards

Infinity Edge in your hand

The XPS 13 2-in-1 is the Dell convertible we've always wanted

Project Valerie

Razer just made a laptop with three — THREE! — 17-inch 4K displays. 😱

Great design from Palo Alto

HP's CES 2017 releases are truly gorgeous PCs

Intel and Google's big day

CES 2017 Day Two: New laptops, new phones, and old ideas made new

Take five is better than ever

The updated Lenovo ThinkPad X1 packs Kaby Lake chips and zero bloatware

Everything we know about the next Xbox: Project Scorpio

UWPowered

'Game Mode' for Windows 10 will power Xbox One and Scorpio games too

Buyer's guide

Best accessories for Microsoft Surface Book

< >
Welcome to the Windows Central Forums Create Your Account or Ask a Question Answers in 5 minutes - no registration required!
Results 1 to 7 of 7
Like Tree1Likes
  • 1 Post By Reflexx
  1. BIGPADDY's Avatar
    Member

    Posts
    10,282 Posts
    Global Posts
    10,657 Global Posts
       #1  
    Hi all

    New to this section of the forum and I would like to know the very basic for creating your own game.

    I have had some basic programming skill using visual basic .net language (is .net like C# or C++ or what ever is easier) making traffic lights, ticket system etc.

    So any tips, tricks, cheats would be much appropriated
  2. Reflexx's Avatar
    Member

    Posts
    4,483 Posts
    #2  
    Unity is supposed to be supporting WP8 in the near future.

    An engine like that will take care of most of the really hard stuff. From there, you'll mainly be scripting game logic.

    Unity supports C#.
    BIGPADDY likes this.
  3. BIGPADDY's Avatar
    Member

    Posts
    10,282 Posts
    Global Posts
    10,657 Global Posts
       #3  
    Quote Originally Posted by Winning Guy View Post
    Unity is supposed to be supporting WP8 in the near future.

    An engine like that will take care of most of the really hard stuff. From there, you'll mainly be scripting game logic.

    Unity supports C#.
    What about gamemaker is that the same as C# or completely different.
  4. Reflexx's Avatar
    Member

    Posts
    4,483 Posts
    #4  
    Quote Originally Posted by BIGPADDY View Post
    What about gamemaker is that the same as C# or completely different.
    Not too familiar with GameMaker. As far as I understand (which is very little), it's kind of a modular thing that lets you put together premade scripts without actually needing to code anything yourself. From what I know about systems like that, it can be good to use for learning the flow of game logic and how everything goes together. But you'll be pretty limited in what you can actually create with it.
  5. Hessam.ShM's Avatar
    Member

    Posts
    2 Posts
    #5  
    Quote Originally Posted by BIGPADDY View Post
    What about gamemaker is that the same as C# or completely different.
    Gamemaker is kind of fun to work for but it's not a real game making process. if you want to start making a windows phone game go for XNA. that's awesome. You can make a game for pc or xbox 360 and port it to windows phone too. It makes game making much easier but still you have full control over your game.
  6. Reflexx's Avatar
    Member

    Posts
    4,483 Posts
    #6  
    If someone is even asking about using GameMaker, I'm not sure it would be a good idea for them to jump into XNA game development unless they were going to use an existing premade engine.
  7. Quin452's Avatar
    Member

    Posts
    36 Posts
    #7  
    Winning Guy basically just matches everything I was going to say.

    Though one thing I would suggest is go for XNA - if you're a student (like me), you basically can start making games and publishing them for free, whereas with Unity you have to buy the full license (and you actually have to buy it) to publish.

    As for GameMaker, I've always avoided it as I've always been told to by my tutors. Saying that, they're biased anyway with any software they can use, and avoid all others like the plague.

    XNA is your safest bet (once you get it working - Windows 8 issues).

Similar Threads

  1. Replies: 1
    Last Post: 12-09-2012, 05:52 PM
  2. Replies: 1
    Last Post: 11-05-2011, 01:47 PM
  3. This should be the tagline for WP7.5
    By Tjarren in forum Phone Wars
    Replies: 0
    Last Post: 09-16-2011, 12:44 AM
  4. Nokia would be the perfect Hardware for me...
    By mmaman in forum Windows Phone 7
    Replies: 33
    Last Post: 09-03-2011, 09:09 AM
  5. Replies: 0
    Last Post: 05-27-2011, 06:23 PM

Posting Permissions