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  1. AdalLS's Avatar
    Member

    Posts
    14 Posts
       #1  
    Hi,
    I was toying with the idea of developing a space tactical game for WP8. Graphics would not need to be very complex (think of the indie-game Defcon). Would that be fine or should I look directly into using D3D (maybe with SharpDX)? I have some experience in writing regular 3D C#/SlimDX applications.
  2. AdalLS's Avatar
    Member

    Posts
    14 Posts
       #2  
    I think I can answer the question myself: it is pretty fast. SL should be more than enough for my needs. At least if the emulator is reflective of the real phone performances. I hope you guys will like a space game focusing on battle tactics!
  3. Paul Diston's Avatar
    Developer

    Posts
    23 Posts
    #3  
    Hi,

    It is always a good idea to test your applications on a real device, the emulator can be a little misleading at times.

    Hope this helps.

    Paul Diston
  4. AdalLS's Avatar
    Member

    Posts
    14 Posts
       #4  
    Do you know if I can test my app on my own device before joining the dev center?
  5. Paul Diston's Avatar
    Developer

    Posts
    23 Posts
    #5  
    Hi,

    Unfortunately, to be able to test on an actual device you need to register as a developer via the dev center.

    Paul Diston
  6. #6  
    Quote Originally Posted by AdalLS View Post
    Do you know if I can test my app on my own device before joining the dev center?
    Sure, you can. Paul Diston is right though: you do need to need to be registered as a developer in the windows phone dev center so you can developer-unlock your phone and then deploy your app for testing. If you are a student, it is free for you via Dreamspark.

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