- 08-13-2013, 08:16 AM #1
I just joined the Win Phone 8 developer program (prior iOS developer) and have some questions about phone resolution strategies. I am a casual developer and mainly make games. How does everyone target their graphics? Looking at the resolutions my first thought would be to develop for the largest aspect (768 1280 15:9) and scale down graphics for 480 800 15:9. Is that what most devs do? Also, how do you address 720 1280 (16:9)? Thanks for any suggestions. Also feel free to leave any additional newbie dev tips.
One tip I have for people just switching to Windows 8 (this is my first primary-use Win 8 system) is to grab 'StartIsBack'. Cost $3 for 2 licenses and to me it's priceless. Once I can lock desktop mode after 8.1 this will be just like having a Win7/8 hybrid.
- 08-13-2013, 10:30 AM #2
If you are using Windows 8 on a touchscreen, the tiles and flow are so intuitive and work well, why bog down with desktop? The tile interface works fine on non-touch as well once you learn the shortcuts and screen combinations.
- 08-13-2013, 01:25 PM #3
08-13-2013, 02:28 PM #4
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Anyway, I haven't really bothered to make graphics for my apps to suit a resolution higher than 480x800. I haven't had any complaints (that I know of) so far. It might be a good idea to remember that WP7 uses only the 480x800 resolution if you want to make a version of your app compatible with wp7 (along with wp8 version). To make things easier on yourself, you should check out Microsoft's iOS to Windows Phone programming guide (found at WindowsPhone7 - Porting). The guide is using the WP7 apis, but it's similar enough to wp8 that you shouldn't have any (real) problems).
- 08-13-2013, 03:14 PM #5
- 08-13-2013, 03:19 PM #6
Yoink, just found the 920 is 768 1280. So I can test graphics at the higher res but not see what it would display at at lower res. I may try to do 480x800 and if it looks good on my 920 go with that.
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