- 08-13-2013, 07:16 AM #1
I just joined the Win Phone 8 developer program (prior iOS developer) and have some questions about phone resolution strategies. I am a casual developer and mainly make games. How does everyone target their graphics? Looking at the resolutions my first thought would be to develop for the largest aspect (768 ◊ 1280 15:9) and scale down graphics for 480 ◊ 800 15:9. Is that what most devs do? Also, how do you address 720 ◊ 1280 (16:9)? Thanks for any suggestions. Also feel free to leave any additional newbie dev tips.
One tip I have for people just switching to Windows 8 (this is my first primary-use Win 8 system) is to grab 'StartIsBack'. Cost $3 for 2 licenses and to me it's priceless. Once I can lock desktop mode after 8.1 this will be just like having a Win7/8 hybrid.
- 08-13-2013, 09:30 AM #2
If you are using Windows 8 on a touchscreen, the tiles and flow are so intuitive and work well, why bog down with desktop? The tile interface works fine on non-touch as well once you learn the shortcuts and screen combinations.
- 08-13-2013, 12:25 PM #3
08-13-2013, 01:28 PM #4
- 125 Posts
Anyway, I haven't really bothered to make graphics for my apps to suit a resolution higher than 480x800. I haven't had any complaints (that I know of) so far. It might be a good idea to remember that WP7 uses only the 480x800 resolution if you want to make a version of your app compatible with wp7 (along with wp8 version). To make things easier on yourself, you should check out Microsoft's iOS to Windows Phone programming guide (found at WindowsPhone7 - Porting). The guide is using the WP7 apis, but it's similar enough to wp8 that you shouldn't have any (real) problems).rom developer for Asus Mypal A6x6 and Axim X50 (and soon, LG Quantum too) and (former) Microsoft Student Insider
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Check out my blog for news on mobile Windows and other tech: Catholic Tech Geek
Students, check out Dreamspark for the tools you need and Imagine Cup if you want a challenge
- 08-13-2013, 02:14 PM #5
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