12-07-2012, 10:14 AM #1
- 210 Posts
Great Big War Game port for Windows RT made only $83 in its first*week | Polygon
I, for one, just don't have any interest in this game - but only making $83 the first week seems not so good for developers.
- 12-07-2012, 10:28 AM #2
I was just going to post this! I think that we need to help them out! .. as much as I hate companies that act like babies when something doesn't go their way or they loose money.. I kind of understand there frustration because even I noticed that they weren't getting any spot light. Many people don't go past the first 2 pages in the app store! Microsoft needs to find a better way of highlighting newly released games and apps that are good! I have always found Apples app store does a great job of this and they need to follow what they have done. I haven't played this port yet I have played it on other systems and it is really good!!
here's a link to the game.
Great Big War Game
- 12-07-2012, 10:41 AM #3
I actually commented on Polygon about this too, but...
The game is ARM only, which means they’re ignoring the larger chunk of their potential audience that would be running Windows 8.
It’s also a 6-month old game that has been available for PC for that whole time on Steam anyway.
Quite frankly, on top of that, it’s a turn-based strategy game, which narrows down the number of people who would play it even more.
There’s more involved in this not selling besides just Microsoft not promoting them. I mean, has the company tried any promotion on their own until now? No. Have they thought about updating their website to have more than just a small icon at the top about Windows RT? (Hint, it might be a good idea to update "Available now for iPad, iPhone (HD and SD), and Android. Coming soon to Windows PC, Mac, and Blackberry playbook.")
I mean, I’m sure sales aren’t what they were hoping for, but to whine about how it’s because Microsoft isn’t helping them is ignoring a lot of factors. Of course, it did exactly what the developer was hoping for… free publicity on lots of gaming websites, and their blog about it has now been pulled because they got Microsoft to contact them.
12-10-2012, 03:52 AM #11
- 24 Posts
I think the issue here is indeed that the Market Store doesn't really spotlight many games. On my iPad I used to use Appshopper to learn about new apps and games and when they were discounted but there doesn't seem to be anything like that. Heck there isn't even a Web Market
- 12-10-2012, 08:26 AM #13
Looks like a well made game. I have never heard of the game or the developer so I was definitely not "Waiting" on the windows8 release. If MSFT starts promoting the big name studio works we will fall into the same problem that the app store has. Hundreds of thousands of indie games that no one ever downloads because they are not in the "spotlight" section.I am not a developer, but $10,000 to port a game seems a bit inflated to me.
- 12-10-2012, 09:11 AM #14
If you have 2 developers making $30/hour working 40hrs/week for a month to port the game, it would cost you $9600 not including utilities/rent/healthcare/etc. Mind you, $30/hour is on the low end of a developers pay, a lot of iOS/Android developers here in NYC for example make around $60-$40/hr.
- 12-10-2012, 07:09 PM #16
well so I finally found this game in store. NO TRIAL, NO PURCHASE! Don't really want to hear any lamenting from them, cause this is their problem. They could have also made it free and offered in game purchase of more levels. The problem is not Microsoft, it is the developers.
- 12-11-2012, 08:25 AM #18
- 12-11-2012, 09:41 AM #19
I do Indie game development on the side as a hobby and it's definitely not easy work. You end up putting in a lot of time to get things going.
- 12-11-2012, 04:24 PM #20
12-13-2012, 05:52 AM #21
- 256 Posts
The US store now has a "Top Paid" section for each category. The Great Big War Game is listed there at the top of the second row. Now either their tantrum sparked a **** of a lot of sales or no one is really buying any games. The third option could be is that Microsoft stuck them in there to shut them up. I really hope that isn't what they did because that would really kill the integrity of the store.
- 12-13-2012, 07:53 AM #23
12-13-2012, 08:04 AM #24
- 2,777 Posts
IMO until the user base picks up and more people like yourself vdek start reviewing and rating games on personal websites then i doubt MS will change the way they do things and i doubt the big developers will start coming on board.
At the moment im promoting my Surface like a mofo to anyone that shows even the slightest interest. Ive had it nearly a month and can count on one hand the amount of days that have passed where someone sitting next to me on the tube or train hasnt shown an interest. Have got a whole demo pitch lined up ive done it so many times.
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