How will current apps handle the screen resolutions?

Mio_Ray

New member
Nov 22, 2011
317
0
0
Visit site
At least 3 of the new phones will have a higher screen resolutions compared to the good old 800x480. How will the current apps be shown on these phones?

And how will new apps handle it? Is there something to be seen in the SDK's (if released yet)

Sent from my Lumia 800 using Board Express
 

power5

New member
Oct 10, 2011
1,225
1
0
Visit site
I could be wrong, but the apps will be scaled up accordingly. No black bars.

Not sure how that is possible. Current WP7.5 resolution is 15:9. 1280x720 is 16:9, 1280x768 is 15:9. So its easy to scale up to the nokia. Not sure how to scale up to the HTC 8x or samsung Ativ-s without bars.
 

GoodThings2Life

New member
Dec 1, 2011
1,037
0
0
Visit site
It's apparently a feature of WP8 and the UI design... Microsoft demonstrated it briefly, but I don't recall which presentation. That's not to say that poorly designed applications with static graphics won't need to be updated or have problems, however, applications that follow the design rules should require minimal updates. :)
 

brmiller1976

New member
Aug 5, 2011
2,092
0
0
Visit site
It won't look terrible. WP's display engine is vector-based for most things. WP will scale up or down so long as the resolution is supported by WP itself.

Back in 2010 and 2011, Microsoft even planned to support lower-end WPs with 320 x 480 screens that would simply "downscale" from hi-res to low-res screens. (Fortunately, those 320 x 480 displays never arrived).
 

AngryNil

New member
Mar 3, 2012
1,383
0
0
Visit site
Not sure how that is possible. Current WP7.5 resolution is 15:9. 1280x720 is 16:9, 1280x768 is 15:9. So its easy to scale up to the nokia. Not sure how to scale up to the HTC 8x or samsung Ativ-s without bars.
For majority of apps, easy. You just elongate the content frame.

The will scale but look terrible.
Have you been on your WP hate campaign so long that you've forgotten that Metro is heavily text-based? Text can be effortlessly upsized.
 

mparker

New member
Jan 13, 2011
352
0
0
Visit site
The WP7 UI layer is based on Silverlight, which is itself based on WPF, which is completely scalable. It's actually pretty hard to write an app with these APIs that *isn't* scalable. This isn't quite the case for games, which use a different API.

Big changes to the screen aspect ratio can cause usability issues however (WP7 won't reflow the UI elements to fit the screen) which is why a rotatable WP7 app needs different layouts for vertical and horizontal orientations, and why a Win8 app needs separate layouts for full-screen, 2/3 screen, and 1/3 screen sizes.
 

Members online

Forum statistics

Threads
323,300
Messages
2,243,598
Members
428,055
Latest member
DrPendragon