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  1. action_efn_jackson's Avatar
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       #1  
    Chicks n vixens is very very similar to angry birds. Controls are a pain in the arse and it only has 15 levels. Hope it improves.

    Sent from my htc Surround using Board Express
  2. chnkfc's Avatar
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    #2  
    thanks for the heads up. I just downloaded it and yes the controls are a bit of a pain. Ill try and zoom out and i end up firing the cannon. Still an entertaining game even though its still in beta
  3. George Ponder's Avatar
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    #3  
    Working up a review on the game. First impressions: The controls do take a little getting used to and the animation is nothing close to Angry Birds. Not a bad game... just pales in comparison to what it's modeled after.
  4. selfcreation's Avatar
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    #4  
    cool , should be a good replacement till we get angry bird in the next couple month :)
  5. VernonEL's Avatar
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    #5  
    Lol! I am one of the 4 people in the world who has a smartphone and hasn't played Angry Birds. Even my ten-year-old is a master at it (according to her).
    Apparently I better try it out when the official WP7 version is released.
  6. jabberworx's Avatar
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    #6  
    Hi guys!

    I'm the dev for Chicks'n'Vixens. I just wanted to ask what you guys think the game would need to match Angry Birds? I understand there has been a lot of complaints about the way the Foxes die (in mid air) and an update is already in the pipeline to resolve that (pending Microsoft approval it could be out as soon as later today but more likely next week).

    in terms of controls in what ways do you think it should be improved? Many people have complained its difficult to fire the cannon at less than maximum power so I'm thinking of solving that problem by making the arrow stretch out further (therefore giving player more control over its length hence power).

    Would that be an acceptable solution?

    And yes I know, you can accidentally fire the bloody cannon while you're zooming :P Update after the next will fix that, it's just a matter of checking if the player is pinching and if so de-activate the cannon.

    Thanks for any and all feedback, really appreciate it!
  7. chnkfc's Avatar
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    #7  
    cant wait for the update...
    Maybe some more levels in the future?
  8. jabberworx's Avatar
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    #8  
    Quote Originally Posted by Chnkfc View Post
    cant wait for the update...
    Maybe some more levels in the future?
    The update comes with three or four new levels. Making levels si fairly easy as I have a level editor but I didn't have time last night, I was mostly focused on getting the foxes to die properly (rolling when pushed, falling to the ground on death, NOT dying side ways).

    I haven't had much sleep in the past week either (probably 8 hours all up in the past 4 days). Today I'm going to sleep a lot and then tomorrow I'll work on maybe another 20-ish levels + game features (including in-phone level editor). There's also the tedious (but fun) process of modifying values for the properties of the different objects, mass, friction, health and all that. I think currently the gameplay could be improved significantly by modifying the properties of the objects a little.

    Hopefully by the time ver1.0 roles around people won't feel it's just a poor Angry Birds substitute :D
  9. action_efn_jackson's Avatar
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       #9  
    I appreciate all the hard work you have already put in. Is there anyway you could make the cannon work like a sling shot? Meaning you pull back to aim and fire. The farther you pull back the farther the shot shoots. This would make it a lot easier to aim because your finger or hand wouldn't be in the way.
  10. jabberworx's Avatar
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    #10  
    Quote Originally Posted by action_efn_jackson View Post
    I appreciate all the hard work you have already put in. Is there anyway you could make the cannon work like a sling shot? Meaning you pull back to aim and fire. The farther you pull back the farther the shot shoots. This would make it a lot easier to aim because your finger or hand wouldn't be in the way.
    Yep this is probably the most requested change. I'll be sure to implement it for the 0.6 update (the next update due is 0.5 so not then).

    0.5 is a mostly bug fix/optimization update with a few relatively simple features thrown in (such as foxes rolling rather than staying still and some other similar stuff).
  11. jabberworx's Avatar
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    #11  
    Alrighty folks, Chick'n'Vixens has just gotten its first update put on the app store. I highly, HIGHLY recommend downloading it as it address some major issues in the game, better death animations is one.
  12. action_efn_jackson's Avatar
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       #12  
    Sweet, can't wait for the update to show up! Get some sleep!
  13. jabberworx's Avatar
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    #13  
    here is the latest (check to make sure its marked as v0.5 and has a change log in the desc, MS rolls out updates at different rates in different websites): Zune.net

    Enjoy peeps :)

    *now I sleep.
    Last edited by jabberworx; 02-04-2011 at 08:15 AM. Reason: sleeeeeeeeeeeeeeeeeeeeeeeep
    chnkfc and Ivan006 like this.
  14. Ivan006's Avatar
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    #14  
    Thanks for the update. I downloaded 2 days ago, then un-installed it because of the same reasons in the previous comments (foxes death, my cannon fires down at first touch etc..). I'm going to download it again, cause I did enjoy playing an Angry Birds imitation.:D

    I usually test game play out on people who like playing games on my phone.....my wife (what can I say.....she's a good critic). She didn't play the 1st version, but we'll let you know how it goes.;)
    jabberworx likes this.
  15. action_efn_jackson's Avatar
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       #15  
    Like the music. LOL
    Can not wait for .6!

    Sent from my T8788 using Board Express
    jabberworx likes this.
  16. jabberworx's Avatar
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    #16  
    Quote Originally Posted by Ivan006 View Post
    Thanks for the update. I downloaded 2 days ago, then un-installed it because of the same reasons in the previous comments (foxes death, my cannon fires down at first touch etc..). I'm going to download it again, cause I did enjoy playing an Angry Birds imitation.:D

    I usually test game play out on people who like playing games on my phone.....my wife (what can I say.....she's a good critic). She didn't play the 1st version, but we'll let you know how it goes.;)
    Hehe cool, looking forward to seeing the result :)

    Quote Originally Posted by action_efn_jackson View Post
    Like the music. LOL
    Can not wait for .6!
    Good to hear :) Here's hoping I can shove in that level editor for 0.6, or at least an early version of it.
  17. Luisraul924's Avatar
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    #17  
    Quote Originally Posted by action_efn_jackson View Post
    Like the music. LOL
    Can not wait for .6!

    Sent from my T8788 using Board Express
    +1 the music is pretty catchy.
  18. jabberworx's Avatar
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    #18  
    Hi Guys,

    Was just hoping to get a sense of what the community felt about a level editor. In your opinion would it greatly improve the games likability or would it merely be a brief distraction?
  19. action_efn_jackson's Avatar
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       #19  
    Quote Originally Posted by jabberworx View Post
    Hi Guys,

    Was just hoping to get a sense of what the community felt about a level editor. In your opinion would it greatly improve the games likability or would it merely be a brief distraction?
    i don't understand what you mean? Level editor as in we would be able to change the levels ourselves?

    Sent from my T8788 using Board Express
  20. Luisraul924's Avatar
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    #20  
    Quote Originally Posted by action_efn_jackson View Post
    i don't understand what you mean? Level editor as in we would be able to change the levels ourselves?

    Sent from my T8788 using Board Express
    that is exactly what he means good sir
  21. jabberworx's Avatar
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    #21  
    Quote Originally Posted by action_efn_jackson View Post
    i don't understand what you mean? Level editor as in we would be able to change the levels ourselves?

    Sent from my T8788 using Board Express
    Yeah, and create levels, stack bits of wood and cement yourself and place the foxes wherever you want and play the level...
  22. action_efn_jackson's Avatar
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       #22  
    No interest unless you can network us where we could send them out for others to play also

    Sent from my T8788 using Board Express
  23. textomatic's Avatar
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    #23  
    I like the idea of making the canon controls more like a slingshot (the pull back method.)

    I also think it would be great if the camera would reset to its default zoom after the canon is shot. No need to be zoomed all the way out after you take your shot.

    Add a ledgend to explain the differences in the chicks. It took me a while to figure out that some of the red ones explode.

    Change the art on the mountains/hills. That green, repetative texture is very ugly.
  24. jabberworx's Avatar
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    #24  
    Quote Originally Posted by slowtext View Post
    I like the idea of making the canon controls more like a slingshot (the pull back method.)

    I also think it would be great if the camera would reset to its default zoom after the canon is shot. No need to be zoomed all the way out after you take your shot.

    Add a ledgend to explain the differences in the chicks. It took me a while to figure out that some of the red ones explode.

    Change the art on the mountains/hills. That green, repetative texture is very ugly.
    I will definitely be moving the controls to work more like a slingshot (by popular demand, etc).

    Not sure what you mean about zoom? You mean the zoom it was at when the level loaded? The reason it zooms out is to give you a better view of where the chicken is headed...

    I'm looking into a tutorial section so we'll see...

    As for the art, not sure what you mean by green repetatitive texture?
  25. jabberworx's Avatar
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    #25  
    Quote Originally Posted by action_efn_jackson View Post
    No interest unless you can network us where we could send them out for others to play also

    Sent from my T8788 using Board Express
    No worries then, I'll hold back launching a level editor so I can develop an online system for it so people can share levels they make through the game. I don't want to launch it half arsed and this may possibly end up being the method from which I draw money (i.e. sell a 'creators edition' where players get access to all the singleplayer features theyw ould in the free version but also access to a level editor and user created levels).

    Thanks for the input!
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