To be totally honest, I couldn't care less about the big name stuff. For all the production values they're the ones who care least about the gamer.
I've got a friend in the game industry who gave me some massively disappointing insight into dealing with Microsoft. The gist of it is that they're driving away top tier indie developers, from Xbox Live and by default Windows Phone. Some of it we've already heard; their approval process sucks. They're not communicative, they dictate terms on release dates, pricing, promotion and cross platform development. Outrageously, they release sales reports on a quarterly basis, so my friend won't even know how well his company's game is selling until the early summer.
It's a near universal theme that indie developers are planning on abandoning Xbox Live. So in my friend's case, while they're starting work on an iOS port there's no way in **** they'll even consider Windows Phone. And so a lot of devs are sticking with iOS. The interesting with Android is that people develop for the OS because it's easy, but don't actually expect to make any money.
If this trend continues it means that it's going to be primarily big players and total amateurs releasing for Windows Phone. And all the big players are going to bring are outsourced and half-assed ports. The few indie devs who take the plunge will be overshadows by the big names.
Hopefully, things change, but I have to say this news was quite disappointing.