Uploading a new version now. Main progress is to refresh a lot of the menus to make them more suitable for mobile. The main camp site / quest level is still a complete mess ... I'm still trying to design how I want that one to work. Otherwise, lots of improvements in the HUD, load / save game screens and main menu screen. Also added the Demonblood Vampire and fixed some issues in loading and saving. Loading and saving of inventory items is still broken though as is the shop screen.
- Added special character selection screen for low memory devices.
- Added lower graphics setting for low memory devices.
HUD Changes:
- Touching the characters portrait icon on the bottom left of the HUD screen brings up a detailed character sheet that provides details on statlines, abilities and current effects (buffing / debuffing spells, etc.)
- Added a similar health bar / action point bar / portrait icon in the top left of the screen when selecting an enemy to attack. Instead of just showing the % chance to hit, the target's portrait, remaining health and action points are shown in the box. Similarly, touching the target's portrait brings up its detailed character sheet with full stats, ability details and current effects in play.
- Added an overlay of all characters that shows their current life total, faction colour and a bar chart of their health and action points total.
- Added a box that explains what an ability is when you touch and hold the respective ability button.
- Lots of windows resized and fonts made larger.
- Started to update inventory screen but this is still very much in progress.
Still lots to do here but just tackling it piece by piece. This game has an incredibly complex GUI / HUD so updating it for mobile will take more time.
Main menu screen updated. I added a fourth character (the Minotaur) and some new shadows. Also changed the name of the game to "Demon Hunters: Dungeons of Dorn" as "Demon's Bane" is taken by some fantasy novel. Name may well change again. Here's a pic of the new main screen: