- 05-21-2013, 02:29 PM #1
So I didn't quickly notice any real difference with the XBOX One controller to the previous controllers? I guess no real chance for them to be interchangeable though.. like using a wireless 360 controller for One.
- 05-21-2013, 02:55 PM #3
They're not interchangeable at all, you'll need new controllers for the Xbox One. The 360 controllers use a 5GHz wireless connection to the console, while the One controllers will use Wi-Fi Direct for connection. Not quite sure why that makes it any better (because you already could use a 360 controller in any room completely out of the line of sight) or more efficient, but I suppose I should go find out how Wi-Fi Direct works.
05-21-2013, 03:01 PM #4
- 552 Posts
Anyone talking about how Playstation controllers were better because of Bluetooth, now has no argument. Wifi-Direct is going to REPLACE Bluetooth.
Also, Windows 8.1 will support Wifi-Direct natively. If you research Wifi-Direct a little more, you'll see why Microsoft's ecosystem will be the best. The possibilities are endless.
For starters, extending Windows 8.1 or Windows Phone apps to your TV via Xbox One will certainly happen. :)
- 05-21-2013, 03:13 PM #6
Also, they said the triggers have programmable feedback... Not sure if this will be akin to force feedback, where they can vary the resistance or something to do with vibrations? IDK, but should be good for FPS games. Oh, and maybe driving games too?
- 05-21-2013, 03:31 PM #7
Thanks for the Wi-Fi Direct info, Robert. That is truly exciting. I'm very impressed. Time to go soak up some more knowledge...
- 05-21-2013, 04:14 PM #8
- 05-21-2013, 04:27 PM #9
- 05-21-2013, 04:52 PM #10
I just can't wait to get my hands on one of these. But it's all about how that controller will feel in my hands after hours of play. The 360 controller was a tad too small for me so I had to take breaks every once in a while. Still the best feeling controller in my hands to date.
- 05-21-2013, 08:12 PM #12
Edit: Check this out, how they're using the vibration in the triggers: http://gizmodo.com/xbox-one-controll...-fre-509174701
Last edited by Mystictrust; 05-21-2013 at 09:12 PM. Reason: Added link to controller preview
- 05-22-2013, 11:03 AM #13
- 05-22-2013, 11:29 AM #14
Hmh, even as a competetive shooter, having realistic trigger pulls (or more so trigger breaks) sounds really odd, but I guess one could get used to it with time. But it also seems like a lot of the strain on the controller..
- 05-22-2013, 07:52 PM #15
Do not like the moved Guide button or the changing of the Start and Back buttons right now. I know I simply won't like the Guide button's movement, but the changing of those buttons might grow on me, as I figure out their purposes and capabilities. Basically a wash overall, but MAYBE a slight downgrade from the 360 controller. Not sure how I will feel about the D-Pad yet.
- 05-24-2013, 03:01 AM #19
- 05-24-2013, 02:17 PM #21
Even if one day we can all strap on a body suit and VR helmet and be fully interactive with the game world while simply sitting on the couch... I'm still going to want that controller around (I'm not Barney Stinson, I don't always want to Suit Up)
- 05-24-2013, 03:49 PM #23
- 05-24-2013, 03:57 PM #24
any game that you actually call out in, this is going to be an awful feature for games like Halo when people play competitively. Like me and my team on H4 barely ever stop calling out (so like a 9 minute slayer match just straight full of saying where the enemy team is by four people) The directional pad would be awful for this because the D-Pad is used for ordnance drop so you want to give a force direction call out, and you can't just randomly say "Sticky Detonator" or your team might want it, or you can't call out "They Have Overshield" because then you might drop your ordnance early when you don't want to. I think there needs to be a way to shut it off for anything but XBOX Command, or at least have option to shut it off while INSIDE multiplayer games for people who want to opt out.
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