Scale matters: Windows Azure, Windows Stores & Xbox One - The Official Microsoft Blog - Site Home - TechNet Blogs
Great article
Great article
Now, E3 wasn?t without its controversies related to our pricing and licensing policies. I?ve read some tough stories about potential near-term consequences, but, fundamentally, we are focused on driving hard to the digital gaming future. Any big shift can provoke controversy, but I thought this ars technica story based on an interview with Yusuf did a good job of highlighting the tension that exists as the gaming industry evolves.
There are times when what is really needed is incremental improvement of a product. There are companies who play that role in gaming right now. And there are times when a vision for the future demands a leap. That?s what we?re doing with Xbox One.
One of my favorite stories about Xbox is the reaction of so many when they saw we?d put an Ethernet port in that original device. People laughed?broadband? In 2001? We were living in a dial-up world. So who would ever connect a game console to a broadband network? More than 48 million connected devices later, that seemingly inconceivable notion is not only accepted, it?s imitated.
We have a vision for the future of entertainment and of gaming that are expressed in Xbox One, Kinect, the new controllers and all the new games on display this week. We?re leading, not following the industry forward, just as we did when we put that Ethernet port on the back of the original Xbox and launched Xbox Live in November 2002.
I don?t know if persistence is scalable, but I do know there?s no shortage of it here within the section of campus where our Xbox team works.