- 08-20-2013, 09:46 AM #1
$5 bucks a pop but there's also a Combo Breaker Pack that will net you a total of 8 characters for $20 (which isn't a bad deal, IMO). While I appreciate having more money to spend on other games at launch, I'd rather pay my $60 and get everything at once. Still, at $20 bucks I'll most definitely pick up the CBP. The major downside is that 8 characters won't be enough to satisfy the fighter community. There's also a $40 version that includes the original KI and additional costumes.
Last edited by HeyCori; 08-20-2013 at 05:17 PM.
- 08-20-2013, 05:29 PM #5
Most likely wont. Pay2win isnt a lucrative business in the long run, and seeing only one character is free anyways.. There will be people claiming that the free char is worse, but I highly doubt that will actually be the case. F2P market has come a long way and pay2win is not on the menu for most higher profile f2p gamesWindows 8.1 PC, Lumia 930, Surface Pro 3, Xbox One
08-20-2013, 07:24 PM #6
- 2,744 Posts
At the same time, there becomes the question of why a person would bother buying characters if they aren't any better. Of course, Black Ops II is making loads of money on those $2-each packs of skins and reticles. I see them all the time, people get suckered into the DUMBEST things.
- 08-20-2013, 07:36 PM #7
1. there is only one carácter free. so if "others" are stronger, who cares? people who are into fighting games would want to try other characters. its not like they cost $100 each one.
2. its obvious there is no "stronger" or weaker character in a fighting game =_=. have you ever play one? each fighter has different strengths and weakness. different powers and its not like only because its free it will be useless.
or what? do you think its impossible to beat the "strong" bosses in fighting games like KoF only because they are much stronger than you? please... if you know how to play it, you wont have any problem at all, if you don't know, even at difficulty 1, you will lose. simple as that.
3. you can get the character you want without paying $60 for it. there is people who only use 2 characters in a fighting game, so no point in wasting money if they can get what they want for $10.
4. and please Cori... (yeah my 4 point is directed at you) "The major downside is that 8 characters won't be enough to satisfy the fighter community" really?
do you remember KI1 and 2? because killer instinct 1 had 10 character, killer instinct 2 had 10 characters as well (11, if we count eyedol and gargos, since they are "non playable" bosses, although it was easy to play as eyedol ;) ). BUT that's only 2 more than what KI3 will have at launch. of course they are 13 original characters in total (15 if we count the "non playable" of course), so having more than half of them is pretty good in my opinion, I mean, they are only missing 5 original characters! and since you can buy them separately its obvious they will add them later, and finally have all chars together in a single game.
- 08-20-2013, 08:02 PM #8
- 08-21-2013, 03:35 AM #9
Im just going to treat it as a normal game and lay out for the premium edition straight away. Don't have to worry about future character purchases and I get a classic game to play on while im waiting for the additional characters.
- 08-22-2013, 03:04 AM #10
also, a Ki game hasnt been released in too many years, it would be silly to start making up new characters in my opinion, better stick to the originals and then think about something new (hopefully it wont be dumb). and its not like new characters from Ki2 are that great anyway... not like I would care if they get a port.
and while 8 doesnt seem too much, thats 2 less than what original Ki had, I dont see how it is so bad.
and you mention EVO... oh please, please please cori.
I will not say much about it, but Im sure my views about that are different than yours. but EVO doesn't mean much of a "fighters community" at all (its more like "capcom (eww) fighters community" anyway).
but I will just ask this question, are you telling me that the best fighting game series ever released KOF, not XII or XIII they are boring crap, I mean the old SNK KOF, 94-2002 (2003 was not that great) that franchise.. my franchise, the one i played for years were not good enough because they didn't appear in EVO? and then the "fighter community" spoken saying they weren't good enough or something?
thats all im going to say about it. since i really dont care much about EVO anyway.
I only think saying a game might fail because it has less characters its wrong. i wish they had the 10 original characters on release, but well, that apparently wont happen so I will wait some months and wait for them. again 8 of 10 is not bad at all! but well.. thats my opinion since i grew up playing Ki and i dont think start to make up new characters would be a good idea. maybe for Ki4 but not for 3.
- 08-22-2013, 12:57 PM #11
I've been playing KoF since the original KoF 94. I don't buy them as often but once in a while I need to get my Kim Kaphwan fix. KoF still represents at EVO but it doesn't get anywhere near the attention of other fighting games. Still, the 2013 Grand Finals were pretty good, and that guy's Benimaru is awesome.
King of Fighters XIII - EVO 2013 Grand Finals - IGN Video
- 09-09-2013, 01:52 PM #16
I was hoping they'd do away with the effect that adds the large shadows, whatever it's called. It doesn't make the combos look cooler. If anything it obscures the game play.
- 09-10-2013, 12:50 PM #18
they add 15 to 20% damage to the normal move, and then if you combo with it it will do great damage. also they have invulnerability that means someone could do a fireball and you can go through it with a shadow move.
so again, why would they remove something that is designed to be functional? also they are called shadow moves/linkers so I guess having that name its supposed to be a shadow or something about a shadow, like it is now.
the shadow moves are done with adding 2 buttons to the normal move. double punch or double kick. so its not something that actives automatically. also you need the shadow meter, which is the blue one on the bottom.
just don't block and you wont give your opponent fast shadow meter (yeah making your opponent block is the easier way to gain shadow meter), and then if your opponent blocks and you gain shadow meter, just don't do the moves and end! you will get a game with no shadow moves. of course you don't gain extra damage or to surprise attack your opponent or something. but you surely can avoid it if you don't like it.
also, its obvious they will redesign old reminding chars, and get new chars done, so more bundles will appear, and it will be cheaper than paying $5 per char. so you can play the game cheaper with fewer characters or buy a lot of chars and pay almost that same that would cost to buy another fighting game.
so yeah, I don't see it as a bad business model, but you know, its Microsoft and Xbox One, so people will hate and don't think this is good.
01-09-2014, 04:07 AM #22
- 223 Posts
Killer Instinct has received a rather large patch, almost 700MB in size. The full list of update details can be seen over on the KI forums. The biggest addition to the free to play brawler is that there is a new free character; Sabrewulf. It should be noted though that Sabrewulf, seen above is not being made free alongside Jago, he’s replacing him. This means that Jago is no longer a free playable character.
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