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  1. illidanx's Avatar
    Is there any likelihood of a fix or workaround for the Bluetooth profile deletion issue for MOGA on certain phones or is that a hardware limitation?
    I'm not sure if it's because of the hardware limitation or windows phone OS problem but there is nothing I can do at the moment. I simply use the library provided by Moga.
    01-24-2014 06:51 AM
  2. SteelSliver's Avatar
    I'm not sure if it's because of the hardware limitation or windows phone OS problem but there is nothing I can do at the moment. I simply use the library provided by Moga.
    Do you know if savegames for Snes9x 1.53 (.srm, not save states) work with Snes8x? I'm trying to import my Snes9x .srm file to Snes8x, but it simply won't work...Any idea on how to get this to work?

    Snes8x savegames work with Snes9x, though.

    If there is no way, can you make it possible in the future?
    01-25-2014 04:15 PM
  3. illidanx's Avatar
    Do you know if savegames for Snes9x 1.53 (.srm, not save states) work with Snes8x? I'm trying to import my Snes9x .srm file to Snes8x, but it simply won't work...Any idea on how to get this to work?

    Snes8x savegames work with Snes9x, though.

    If there is no way, can you make it possible in the future?
    It is supposed to be compatible. I tested with the with Snes9x v1.51 and Zelda - a link to the past and it worked just fine. Can you send me the Snes9x's .srm file to store.support@outlook.com? I will try it myself.

    Edit: Importing a .sgm file to Snes8x is a little bit tricky. You have to follow these steps:
    1. Make sure the names of the rom and the save file match exactly.
    2. Quit snes8x completely (hit back several time)
    3. Start snes8x
    4. Import the .srm file
    5. Start the game.
    Paul Acevedo and SteelSliver like this.
    01-25-2014 04:45 PM
  4. SteelSliver's Avatar
    It is supposed to be compatible. I tested with the with Snes9x v1.51 and Zelda - a link to the past and it worked just fine. Can you send me the Snes9x's .srm file to store.support@outlook.com? I will try it myself.

    Edit: Importing a .sgm file to Snes8x is a little bit tricky. You have to follow these steps:
    1. Make sure the names of the rom and the save file match exactly.
    2. Quit snes8x completely (hit back several time)
    3. Start snes8x
    4. Import the .srm file
    5. Start the game.
    Thanks! It works now :)
    illidanx likes this.
    01-25-2014 05:14 PM
  5. tardismatrix22's Avatar
    Is it possible to access cheat menu in game? Or will it be a new feature? This would be really convenient!
    01-25-2014 11:58 PM
  6. illidanx's Avatar
    Is it possible to access cheat menu in game?
    Yes, but I have to change quite a bit. At the moment, whatever action you do in game (save, load, change settings etc) does not affect the game itself. Adding cheat in game, however, requires the cheats to be injected into memory and because of that, the game needs to be reloaded.
    tardismatrix22 likes this.
    01-26-2014 12:05 AM
  7. tardismatrix22's Avatar
    Yes, but I have to change quite a bit. At the moment, whatever action you do in game (save, load, change settings etc) does not affect the game itself. Adding cheat in game, however, requires the cheats to be injected into memory and because of that, the game needs to be reloaded.
    What about turning cheats on and off?
    01-26-2014 03:36 AM
  8. illidanx's Avatar
    What about turning cheats on and off?
    Same thing. You still need to load/unload cheats from memory.
    tardismatrix22 likes this.
    01-26-2014 05:12 AM
  9. Maxis47's Avatar
    Are you planning to add cheat support to SNES8x?
    01-26-2014 09:53 PM
  10. illidanx's Avatar
    Are you planning to add cheat support to SNES8x?
    You are the first one to ask for it. I have put it on my to-do list. But it does not look like a much-requested feature, probably because there is no pokemon.
    tardismatrix22 and ArthJar like this.
    01-26-2014 10:03 PM
  11. Mark section's Avatar
    probably because there is no pokemon.



    this made my day. Walk though walls and rare candy plz... Lol





    Sent from my a phone
    01-27-2014 12:38 PM
  12. illidanx's Avatar
    Just a teaser for the new Snes8x virtual control.

    01-28-2014 12:32 AM
  13. illidanx's Avatar
    VBA8/VGBC8 version 2.5 is now available with a fix for the annoying crashing bug when you exit the game.

    Edit: Snes8x version 2.5 is also available.
    Last edited by illidanx; 01-28-2014 at 10:12 PM.
    01-28-2014 02:41 PM
  14. tardismatrix22's Avatar
    The increased recent list is also immensely helpful.
    01-28-2014 03:02 PM
  15. Eaggy's Avatar
    Dear illidanx,

    Would it be possible for you to send me those three emulators on my mail with changed names?

    Nintendo Gb/Gbc
    Nintendo Gba
    Nintendo Snes

    Best Regards,
    Eaggy
    01-28-2014 04:37 PM
  16. illidanx's Avatar
    Dear illidanx,

    Would it be possible for you to send me those three emulators on my mail with changed names?

    Nintendo Gb/Gbc
    Nintendo Gba
    Nintendo Snes

    Best Regards,
    Eaggy
    I don't understand why you need me to send you the emulators with a different name. And to what email address?
    01-28-2014 04:47 PM
  17. Mark section's Avatar
    Some games uses the clock inside a GBA for certain in game events. Does this happens in vba8?

    Sent from my a phone
    01-28-2014 08:34 PM
  18. illidanx's Avatar
    Some games uses the clock inside a GBA for certain in game events. Does this happens in vba8?

    Sent from my a phone
    See the attached vba-over.txt file. The game that has "rtcEnabled=1" has real time clock enabled. Probably I should include an option in the setting too.

    Edit: Snes8x v2.5 is now available. It only took 2 days for certification. I guess being a popular app has it perk :D
    Attached Files
    Last edited by illidanx; 01-28-2014 at 10:12 PM.
    01-28-2014 09:59 PM
  19. goldenpipes's Avatar
    Any plans on n64 emulator?

    There are both android and Symbian n64 emulators out there I have to imagine its do-able.

    :)

    Sent from my RM-821_eu_france_267 using Tapatalk
    01-29-2014 02:05 AM
  20. Localhorst86's Avatar
    See the attached vba-over.txt file. The game that has "rtcEnabled=1" has real time clock enabled. Probably I should include an option in the setting too.

    Edit: Snes8x v2.5 is now available. It only took 2 days for certification. I guess being a popular app has it perk :D
    Congrats on being a popular app. :)

    Btw, how does the realtime clock work? Will it acutally advance the time when I am not running the emulator or will it only advance when I am playing? As in: will the emulator record the time a game was last played then "add" the difference to the current time to the RTC?

    EDIT: ooh,new SNES8x logo. I like!
    Last edited by Localhorst86; 01-29-2014 at 02:35 AM.
    01-29-2014 02:17 AM
  21. illidanx's Avatar
    Any plans on n64 emulator?

    There are both android and Symbian n64 emulators out there I have to imagine its do-able.

    :)

    Sent from my RM-821_eu_france_267 using Tapatalk
    Hi, I'm not working on n64 emulator at the moment. There was another developer who said he was working on one but that project does not look very alive at the moment. http://forums.windowscentral.com/win...phone-8-a.html
    Last edited by illidanx; 01-29-2014 at 12:38 PM.
    01-29-2014 09:23 AM
  22. illidanx's Avatar
    Congrats on being a popular app. :)

    Btw, how does the realtime clock work? Will it acutally advance the time when I am not running the emulator or will it only advance when I am playing? As in: will the emulator record the time a game was last played then "add" the difference to the current time to the RTC?

    EDIT: ooh,new SNES8x logo. I like!
    I'm not entirely sure how it works. I don't play pokemon honestly. If you play VBA on PC, there is an identical option and they should work identically.
    01-29-2014 09:24 AM
  23. jhoff80's Avatar
    I was wondering, is it at all possible to make save state backup/restore more automatic? I'm not sure if the WP Skydrive API allows this, but it'd be great if there was an option to automatically download saves from Skydrive when opening a game, and then automatically back it up to Skydrive when closing the game. It'd be really nice for those of us who want to play on both the phone and PC/tablet. Like I said though, I'm not really sure it's even possible with the way the Skydrive API works.
    01-29-2014 09:49 AM
  24. illidanx's Avatar
    I was wondering, is it at all possible to make save state backup/restore more automatic? I'm not sure if the WP Skydrive API allows this, but it'd be great if there was an option to automatically download saves from Skydrive when opening a game, and then automatically back it up to Skydrive when closing the game. It'd be really nice for those of us who want to play on both the phone and PC/tablet. Like I said though, I'm not really sure it's even possible with the way the Skydrive API works.
    Automatic uploading is fine as the app can keep track of what save states were changed and upload it in the background once you exit the app. This is on my to-do list but its purpose is for safe backup.
    Automatic downloading is very tricky because there is no way to detect file changes on Skydrive. The app would have to download all save states which are too inefficient.
    01-29-2014 09:54 AM
  25. Localhorst86's Avatar
    I'm not entirely sure how it works. I don't play pokemon honestly. If you play VBA on PC, there is an identical option and they should work identically.
    I see. In that case it only means the game time will advance forward when you're actually playing the game. Also, the game will not complain about you having to set the clock every time you start the game.

    Sent from my Lumia 920 using Tapatalk Beta
    01-29-2014 10:30 AM
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