1. Journet's Avatar
    Hi,
    I would like to present you my new game: Flappy Owl!
    Basically the game is very similar to Flappy Bird though I tried to implement a more precise collision detection. I found the collsion detection in the original Flappy Bird game to be needlessly annoying because I think it only checks for rectangles. That sometimes means that you get a collision where there should not have been one.
    Additionally I implemented the highscore service Scoreloop in order to allow players to upload their highscores and compare them online.

    2.png3.png4.png5.png

    Flappy Owl is available in marketplace for free:
    http://www.windowsphone.com/s?appid=...6-cf546fc060d0

    I hope you are enjoying my game and I would be glad about any kind of feedback ;)

    Journet
    02-26-2014 12:49 PM
  2. pkcable's Avatar
    Are you going to take the game offline after it oddly becomes wildly popular? ;)















    j/k
    02-26-2014 12:54 PM
  3. Journet's Avatar
    Sure after the first couple a million euros or so :P
    02-26-2014 12:57 PM
  4. runesel's Avatar
    Tried your game - the physics could be improved - but pretty good. Online scores is always a plus. If you haven't tried using a physics engine in your games, I recommend you check that out. This is a free one: Physics Helper XAML - Home

    Rune
    PS! I also created a flappy game - mine is Flappy Bat
    02-27-2014 07:24 AM
  5. Journet's Avatar
    Thanks man =) i think i will take a look into it as soon as possible,
    tried your game and like its physics a lot ;)
    runesel likes this.
    02-28-2014 12:59 AM

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