If anyone's interested I've published some ad revenue numbers from my latest game to help give fellow developers a realistic guide to how much your average WP7 game can expect to make.
http://diffractionstudios.blogspot.com.au/2012/03/apple-squash-realistic-ad-revenue-part.html
http://diffractionstudios.blogspot.com.au/2012/02/apple-squash-realistic-ad-revenue.html
There are plenty of success stories out there so don't let this put you off, but for most of us I think this is the level you should be setting your expectations until you find your feet in the marketplace.
If you'd like to share any numbers from your apps I'd love to hear them!
Cheers,
Stiv
http://diffractionstudios.blogspot.com.au/2012/03/apple-squash-realistic-ad-revenue-part.html
http://diffractionstudios.blogspot.com.au/2012/02/apple-squash-realistic-ad-revenue.html
There are plenty of success stories out there so don't let this put you off, but for most of us I think this is the level you should be setting your expectations until you find your feet in the marketplace.
If you'd like to share any numbers from your apps I'd love to hear them!
Cheers,
Stiv
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