06-29-2011 05:49 PM
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  1. Bullwinkle#WP's Avatar
    I think the Zoom feature slowtext was looking for was one where the camera automatically resets to the cannon after the shot is finished (or when the chick overshoots out of range). It would help with the scroll-shooting, too. It was one of the things I was coming to post about, myself.

    The other is to have a Retry option pop up in the menu mid-level. In other words, you take a completely lousy shot or two, realize there's no way to complete the level, hit the back arrow and choose "Retry". Right now, the only way to retry a level is to complete it or exit out to the Main Menu then go back into the level.

    Oh, and the slingshot controls. ;)
    02-07-2011 10:14 AM
  2. jabberworx's Avatar
    I think the Zoom feature slowtext was looking for was one where the camera automatically resets to the cannon after the shot is finished (or when the chick overshoots out of range). It would help with the scroll-shooting, too. It was one of the things I was coming to post about, myself.

    The other is to have a Retry option pop up in the menu mid-level. In other words, you take a completely lousy shot or two, realize there's no way to complete the level, hit the back arrow and choose "Retry". Right now, the only way to retry a level is to complete it or exit out to the Main Menu then go back into the level.

    Oh, and the slingshot controls. ;)
    Ah yes, I just implemented that last night, the camera goes back to the position and zoom it was right before you fired the cannon :D

    Will definitely add a retry option (hopefully sometime tonight), it annoys me too especially when I'm testing something..


    And yes, slingshot controls, might implement it sometime tonight. Been thinking of another improvement for the cannon so the two things can come in hand in hand.

    What are your opinions on having the trajectory of the shot displayed before you fire?
    02-07-2011 03:56 PM
  3. Luisraul924's Avatar
    Ah yes, I just implemented that last night, the camera goes back to the position and zoom it was right before you fired the cannon :D

    Will definitely add a retry option (hopefully sometime tonight), it annoys me too especially when I'm testing something..


    And yes, slingshot controls, might implement it sometime tonight. Been thinking of another improvement for the cannon so the two things can come in hand in hand.

    What are your opinions on having the trajectory of the shot displayed before you fire?
    I think that would make it too easy... If you perhaps are thinking about making various difficulty levels then perhaps the trajectory feature only on the "easy" mode
    02-07-2011 04:07 PM
  4. jabberworx's Avatar
    I think that would make it too easy... If you perhaps are thinking about making various difficulty levels then perhaps the trajectory feature only on the "easy" mode
    My idea was that after five failed attempts you get a dialogue box asking you if you want to use it for the next try.. Would that be too tempting (in a bad way) and cause people to just make themselves lsoe 5 times ina r ow to just get access to it?
    02-07-2011 05:42 PM
  5. Luisraul924's Avatar
    My idea was that after five failed attempts you get a dialogue box asking you if you want to use it for the next try.. Would that be too tempting (in a bad way) and cause people to just make themselves lsoe 5 times ina r ow to just get access to it?
    well I know I wouldn't do something like that simply because it ruins the point and therefore the fun of the game, however I am sure there are people that would do that so the best option would be to make it a toggleable feature with the suggestion to turn it on after the five failed attempts but with the ability to turn it back off in the settings menu somewhere of course
    02-07-2011 05:49 PM
  6. jabberworx's Avatar
    well I know I wouldn't do something like that simply because it ruins the point and therefore the fun of the game, however I am sure there are people that would do that so the best option would be to make it a toggleable feature with the suggestion to turn it on after the five failed attempts but with the ability to turn it back off in the settings menu somewhere of course
    Yeah I think that's the best compromise...
    02-07-2011 06:49 PM
  7. Luisraul924's Avatar
    Yeah I think that's the best compromise...
    so when can we look forward to the next release?
    02-07-2011 07:15 PM
  8. jabberworx's Avatar
    so when can we look forward to the next release?
    Don't want to give a specific date (I can't even if I wanted to due to the app submission), hwoever 'sometime next week' is a safe bet.

    Most of my focus is going to be on tightening up gameplay and creating new levels so there are no possible unknown obstacles (there will be one new feature to add by way of different shaped blocks to destroy but that should be a quick one night implementation).

    *It might come sooner but I'd like every release to feel a lot better than the previous, like a jump between 0.4 to 0.51 was
    Last edited by jabberworx; 02-07-2011 at 10:05 PM.
    02-07-2011 09:55 PM
  9. Luisraul924's Avatar
    Don't want to give a specific date (I can't even if I wanted to due to the app submission), hwoever 'sometime next week' is a safe bet.

    Most of my focus is going to be on tightening up gameplay and creating new levels so there are no possible unknown obstacles (there will be one new feature to add by way of different shaped blocks to destroy but that should be a quick one night implementation).

    *It might come sooner but I'd like every release to feel a lot better than the previous, like a jump between 0.4 to 0.51 was
    well that's fair enough to say I knew there wouldn't be an exact date I just wanted a ballpark estimate and I got one thanks!
    02-08-2011 01:21 AM
  10. jabberworx's Avatar
    Since the reviews are demanding more levels I've released an update, I'm calling this v0.6.

    In addition to five more levels the cannon now behaves like a slingshot (i.e. pull back to fire), if you move your finger to the right side of the cannon you dis-engage it.

    If you're pinching or dragging the camera around there is no chance of activating the cannon.

    The camera will go back to its last position/zoom setting after a chicken has finished being fired (and stopped moving). This only works with ch
    ickens when their special power is not activated.

    Level loading speeds have been dramatically increased, after an initial ~7 second wait for the first level to load the rest will load very quickly (almost instantly) until the app closes :) The reason for this is that content is now shared between all levels.

    And here's a teaser screenshot of one of the new levels: imgur: the simple image sharer

    I think there are about five new levels in the update, I'm sorry I couldn't make it more, I have a day job and it's 2am (I get up at 6 XD).

    I will be working on more levels so by the time this gets approved I'll hopefully have v0.7 ready for submission :D

    Release date is whenever Microsoft approves the update (hopefully sometime later this week).
    02-08-2011 08:51 AM
  11. Luisraul924's Avatar
    Since the reviews are demanding more levels I've released an update, I'm calling this v0.6.

    In addition to five more levels the cannon now behaves like a slingshot (i.e. pull back to fire), if you move your finger to the right side of the cannon you dis-engage it.

    If you're pinching or dragging the camera around there is no chance of activating the cannon.

    The camera will go back to its last position/zoom setting after a chicken has finished being fired (and stopped moving). This only works with ch
    ickens when their special power is not activated.

    Level loading speeds have been dramatically increased, after an initial ~7 second wait for the first level to load the rest will load very quickly (almost instantly) until the app closes :) The reason for this is that content is now shared between all levels.

    And here's a teaser screenshot of one of the new levels: imgur: the simple image sharer

    I think there are about five new levels in the update, I'm sorry I couldn't make it more, I have a day job and it's 2am (I get up at 6 XD).

    I will be working on more levels so by the time this gets approved I'll hopefully have v0.7 ready for submission :D

    Release date is whenever Microsoft approves the update (hopefully sometime later this week).
    alright I shall be looking at the changes I'm sure they are pretty awesome
    02-08-2011 09:24 AM
  12. jabberworx's Avatar
    Hi guys,

    Juset letting you allk now v0.6 is now on the marketplace, cannon behaves like a slingshot and it should be MUCH harder to accidentally engage it. If you do engage it simply move your finger to the right position of the cannon to disengage it.

    Let me know what you all think :)



    There will be no new levels for v0.7 since it will be followed very soon by v1.0 which will be a for-pay version. I wanted to make the game free for people who already own the Beta but I don't think Microsofts marketting system supports that sadly :( If it does all the more better for you guys otherwise I'm afraid you'll be charged for v1.0... Just wanted to apologies for that now rather than later when it happens.
    Last edited by jabberworx; 02-10-2011 at 12:09 AM.
    action_efn_jackson likes this.
    02-09-2011 10:46 PM
  13. chnkfc's Avatar
    Hi guys,

    Juset letting you allk now v0.6 is now on the marketplace, cannon behaves like a slingshot and it should be MUCH harder to accidentally engage it. If you do engage it simply move your finger to the right position of the cannon to disengage it.

    Let me know what you all think :)



    There will be no new levels for v0.7 since it will be followed very soon by v1.0 which will be a for-pay version. I wanted to make the game free for people who already own the Beta but I don't think Microsofts marketting system supports that sadly :( If it does all the more better for you guys otherwise I'm afraid you'll be charged for v1.0... Just wanted to apologies for that now rather than later when it happens.
    I'm really enjoying the new update,and i wouldnt mind paying for this game if it comes down to it.
    jabberworx likes this.
    02-10-2011 12:24 AM
  14. jabberworx's Avatar
    I'm really enjoying the new update,and i wouldnt mind paying for this game if it comes down to it.
    Hoaray! I was worried people would wonder what I changed in this update but it looks like the changes are noticable :D can't believe I was considering not releasing it because of what I assumed to be a lack of changes, v0.51 must have been a long time ago, haha.
    02-10-2011 12:29 AM
  15. action_efn_jackson's Avatar
    Jabber- WELL DONE! The cannon control are awesome. Zero misfires. If i knew how to (if its possible) to "thank" via board express I would.

    Sent from my T8788 using Board Express
    02-12-2011 11:57 AM
  16. jabberworx's Avatar
    Jabber- WELL DONE! The cannon control are awesome. Zero misfires. If i knew how to (if its possible) to "thank" via board express I would.
    Awesome! I think misfires really killed the quality of the game, glad I fixed that.

    Anyways, I probably shouldn't but here's a sneak peak at Paris: http://i.imgur.com/Cf4Nq.jpg which will be released in v1.0, (I'm told if you already have the beta you'll get this as a free update which is good news)
    Luisraul924 likes this.
    02-12-2011 09:32 PM
  17. Luisraul924's Avatar
    Awesome! I think misfires really killed the quality of the game, glad I fixed that.

    Anyways, I probably shouldn't but here's a sneak peak at Paris: http://i.imgur.com/Cf4Nq.jpg which will be released in v1.0, (I'm told if you already have the beta you'll get this as a free update which is good news)
    awww **** yeah!!! free for jumpin on it early that's awesome thanks man! I was honestly gonna ditch it cuz of the paid deal (please don't take offense to this) it is most definitely not because of the app it's more because of the way I am with phones, I'll jump back and forth between platforms and I don't buy apps unless they are absolutely something that can be used daily or some type of necessity. Games unfortunately don't fall under that category, simply because either I get bored of them, or the jumping OS's deal. That is most definitely good to know I am really enjoying this game. Thanks again... on a feedback note I'm sure you're aware of it, there's a slight delay in the releasing of the finger on the screen and the chicken actually launching, fix on next update I'm sure?

    Edit: That Paris stage looks to be promising...
    02-12-2011 10:38 PM
  18. jabberworx's Avatar
    fix on next update I'm sure?
    Not the next update (v0.7) but I'm looking into it for v1.0.. I honestly have very little clue what's causing it, we'll see I guess :-\
    02-12-2011 10:49 PM
  19. jabberworx's Avatar
    Hi Guys,

    If it's not too much trouble could I get you all to follow me on twitter (@jabberworx) and tweet the following: @brianseitz @skipdeez @BrandonWatson and email: wpgames@microsoft.com asking them to give Chicks'n'Vixens XBL integration (so I can add official XBL achievements to the game).

    I'm having difficulty communicating with microsoft and would appreciate it if the community helped me here so I can get noticed. It's just that Microsoft is HUGE and I'm small so it's hard to be heard, I know at least two people (brianseitz, skipdeez) mentioned in their podcast this game could benefit from XBL integration so I have at least two employees at Microsoft supporting me (even thought hey don't replyu to my tweets asking them how I can go about with XBL integration).

    Cheers
    02-15-2011 06:20 PM
  20. action_efn_jackson's Avatar
    Will do

    Sent from my htc Surround using Board Express
    jabberworx likes this.
    02-15-2011 06:45 PM
  21. Luisraul924's Avatar
    You got it

    Sent from my HD7 using Board Express
    jabberworx likes this.
    02-15-2011 08:51 PM
  22. chnkfc's Avatar
    done and done...
    @Pempireclothing
    jabberworx likes this.
    02-15-2011 10:53 PM
  23. Enemy Zero's Avatar
    I downloaded the game tonight on my HD7 and can not find it anywhere on my phone. It doesn't show an icon of any type on my live tile screen or in my apps? Anyone experience this problem?
    02-17-2011 11:37 PM
  24. rangerdogy's Avatar
    I downloaded the game tonight on my HD7 and can not find it anywhere on my phone. It doesn't show an icon of any type on my live tile screen or in my apps? Anyone experience this problem?
    Look under the XBOX Live hub. By default, all games get placed there and not in the App list.
    Enemy Zero likes this.
    02-18-2011 08:49 AM
  25. Enemy Zero's Avatar
    Thank you rangerdogy, I don't have an xbox so I haven't even opened the xbox tile on my phone. Figured I'd try the game out, didn't see it and thought it was a glitch. I just got my phone about a week ago and am trying to learn but am definitely loving it so far.
    02-19-2011 10:44 AM
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