03-11-2012 11:46 AM
27 12
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  1. Bballbenb's Avatar
    I am sure this has been asked before so i appologize, but why are games like fruit ninja 2 bucks more on wp7 than iphones?
    10-13-2011 03:09 PM
  2. TheWeeBear's Avatar
    Because they are in Microsoft's eyes premium, as they contain achievements that form part of the XBox live service.

    Sad as it is, i would in preference buy an XBox Live game to raise my gamer score as I enjoy that feature.

    Many though, do not care a jot about achievements. :)
    a box of fish likes this.
    10-13-2011 03:18 PM
  3. textomatic's Avatar
    I believe that Microsoft feels that it can charge a premium price for the gamer point feature. This is one trend I am not happy about. Heck, I wish games like Fruit Ninja would offer a non-gamer points version at a price point equivalent to those on other mobile devices. I'm just guessing here so take it for what it's worth.....
    10-13-2011 03:20 PM
  4. lumic's Avatar
    Can't Microsoft just cut the price anyway? Who the heck cares if Windows Phone users are getting achievements too easily - there's a reason to jump on the platform!
    tissotti likes this.
    10-16-2011 09:18 AM
  5. icstars989's Avatar
    Also there are many more iPhone users than WP. They have to sell it higher to make the development pay off. I remember Android being like that too for a long time.
    10-16-2011 09:33 AM
  6. Terrin's Avatar
    Its not just the xbla "premiuim service" being a xbla game is just saying its soppose to be a high quality game (not defending that they all are) its that compared to the amout of iphone users we have a extremely small user base so with development costs to transfer to xna companys need to charge the extra to make money plus a bit of profit for what they expect to sell (sometimes they sell quite a few more units ala fruit ninja and doodle jump I heard blew way past the expected sale numbers) if we see a massive jump in phone sales you will see the price of xbla games come down by a dollar or 2
    10-16-2011 05:27 PM
  7. 1jaxstate1's Avatar
    They day people start complaining that 3 bucks is too much for a game is the day when they shouldn't be gaming anymore.
    10-16-2011 06:15 PM
  8. Winterfang's Avatar
    They day people start complaining that 3 bucks is too much for a game is the day when they shouldn't be gaming anymore.
    On the console gaming but is hard when iphone has the same game for a fraction of the price and much much much better quality.
    10-16-2011 08:01 PM
  9. 1jaxstate1's Avatar
    More available customers means more opportunity. i can see them charging more due to the smaller market. I'm only assuming, but I think they make more money by charging less for iOS and Android. But for WP7 they have to charge more, due to the lower customer base.
    On the console gaming but is hard when iphone has the same game for a fraction of the price and much much much better quality.
    10-16-2011 10:20 PM
  10. TaliZorah's Avatar
    They aren't THAT expensive and they come in all shapes, sizes, and prices.

    It's not a big deal to me. I can afford a maximum of $5 a week lol.
    10-16-2011 10:38 PM
  11. a box of fish's Avatar
    Because they are in Microsoft's eyes premium, as they contain achievements that form part of the XBox live service.

    Sad as it is, i would in preference buy an XBox Live game to raise my gamer score as I enjoy that feature.
    This, it does suck having the same game as my GF but she gets some for free on Andoird.
    10-17-2011 12:53 AM
  12. s0ftimage's Avatar
    I spent like 6 months building my game El Cagao (part time). I didn't even know c# when I started. I surely would like to make some money for my effort and I dont think I am asking too much at $1.99. Since I had no sales, I just lowered the price to 99 cents... price update after the new version is approved. Hopefully tomorrow.
    12-28-2011 08:43 PM
  13. jalb's Avatar
    The market is smaller. Just like buying cough drops at a gas station costs more than buying them at Wal-mart.
    1jaxstate1 likes this.
    12-28-2011 09:42 PM
  14. lumic's Avatar
    I think many more developers should look at offering free, ad-supported versions. I personally despise ads, but it has come to my attention that it is hard to make money off a cheap, once-off payment. When the sales volumes are much lower as it is with Windows Phone, it's much better for a developer to get a stream of cash from every time the app is running.

    That said, there needs to be a robust ad system which allows you to skin the ads so they work better with your game. It's so terrible to see the dos-style ad space in colourful games.
    12-28-2011 10:35 PM
  15. phantomlightgames's Avatar
    I think many more developers should look at offering free, ad-supported versions. I personally despise ads, but it has come to my attention that it is hard to make money off a cheap, once-off payment. When the sales volumes are much lower as it is with Windows Phone, it's much better for a developer to get a stream of cash from every time the app is running.

    That said, there needs to be a robust ad system which allows you to skin the ads so they work better with your game. It's so terrible to see the dos-style ad space in colourful games.
    I have to agree as a developer my first game had ads! As much as it will generate revenue i hated the way the game looked. At the end i removed all ads. The game was downloaded over a hundred times. Sadly i'm not getting any of that revenue but knowing people are actually playing it is good enough for me!
    12-29-2011 09:10 AM
  16. cgk's Avatar
    Because they are in Microsoft's eyes premium, as they contain achievements that form part of the XBox live service.

    Sad as it is, i would in preference buy an XBox Live game to raise my gamer score as I enjoy that feature.

    Many though, do not care a jot about achievements. :)
    Then it's simple, they should do cheaper "non xbox live" versions, as many of us don't have xboxes and don't give two hoots about achivements! :happy:
    12-29-2011 10:17 AM
  17. TheWeeBear's Avatar
    Then it's simple, they should do cheaper "non xbox live" versions, as many of us don't have xboxes and don't give two hoots about achivements! :happy:
    Yes that sounds a good idea to me, just remove the achievements for non carers and make them cheaper cgk1. :)
    12-29-2011 10:20 AM
  18. 1jaxstate1's Avatar
    But at the end of the day, $3 bucks isn't expensive. I think devs are going to start having problems with making money since this attitude is becoming more and more wide spread.
    12-29-2011 10:26 AM
  19. wizll's Avatar
    many of you have already touched on great reasons why games cost more on the wp marketplace. as I see it, games being free or cheaper on the other app stores have a lot to do with visibility. There's so much junk in those stores now, the way they market their games/apps is only by slashing the price down to a dollar, which will generate buzz via apps/sites notifying about these sales, which in turn causes people to buy it, and as a result bump their game up to the top 10/20/50/100 list on the marketplace, which in itself will market to people who are looking at the top games/apps to buy something cheap. With the larger user base, they can afford to do that. When WP gets there, it'll probably be similar.

    my personal experience, I have invested in windows phone developers way more than I have ios developers. I know I can just wait for ipad apps/games to become free. On the other hand, I see myself donating 10 bux to jeff wilcox for a great foursquare app.
    12-29-2011 01:54 PM
  20. jalb's Avatar
    But at the end of the day, $3 bucks isn't expensive. I think devs are going to start having problems with making money since this attitude is becoming more and more wide spread.
    I agree. I'm always kind of dumbfounded that people will pay $200-$300 for the phone and two to three thousand bucks for the lifetime of the dataplan, but if an app costs more than ninety-nine cents, all of a sudden they get all frugal.
    12-29-2011 02:37 PM
  21. Reflexx's Avatar
    I agree. I'm always kind of dumbfounded that people will pay $200-$300 for the phone and two to three thousand bucks for the lifetime of the dataplan, but if an app costs more than ninety-nine cents, all of a sudden they get all frugal.
    Haha!! So true!!
    12-29-2011 04:00 PM
  22. cgk's Avatar
    It is a well understood part of consumer purchasing habits - we compare within categories not across. So if I decide to buy a coffee, I compare the price at Starbucks with another coffee shop. If decide to buy an app, I will compare it with other app stores not with a cup of coffee. It is pretty much the same for all consumer purchases.

    That is why most consumers never consider the price of their phone/contract with apps - they are in both categories or reference groups.


    Sent from my Lumia 800 using Board Express
    12-29-2011 04:18 PM
  23. asac12's Avatar
    People paying premium prices for phones and contracts doesn't automatically justify games costing $5. It's difficult to find a XBL game that's rated better than 3-out-of-5 stars and not have a consensus of needing major bug fixes. Bejeweled, for example, runs faster and smoother on my GF's iPhone 4S than my Titan. I have a hard time paying $4.99 when I know a $0.99 version exists and is overall better.
    12-30-2011 12:28 PM
  24. roffleswaffles's Avatar
    I agree. I'm always kind of dumbfounded that people will pay $200-$300 for the phone and two to three thousand bucks for the lifetime of the dataplan, but if an app costs more than ninety-nine cents, all of a sudden they get all frugal.
    Uh... because you're investing in way different things when you spend hundreds of dollars for your phone and data plan? If you spend money on a game, that's it-- you can't return it or trade it in for another game or anything. So if you stop liking it or you don't end up playing it as much as you thought you would, too bad for you.

    Besides, you can get $5 games on Steam. Why would I spend that much money on a game on my phone? That's just my reasoning-- I'm a student so I'm broke.
    scottmedes likes this.
    12-30-2011 01:55 PM
  25. Reflexx's Avatar
    The market is what it is. Devs need to make a living, and until WP's install base grows, we won't see the insanely low prices that we see on the iPhone. It's part of the growing pains of being an early adopter.

    With that said, I know of many iPhone owners who are hesitant to spend 99 cents on an app. And Android owners who think that if it's not free, then it's a rip off.

    It's tough being a game developer right now.
    12-30-2011 04:42 PM
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