12-25-2013 12:35 AM
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  1. wapoz's Avatar
    I'm just glad to see more new games and apps coming out with WP support :) This year it looks like we'll see more things launching with WP support at the same time as the iOS and Android versions.
    cckgz4 likes this.
    11-27-2013 02:00 PM
  2. Keith Wallace's Avatar
    Buying the game (with or without XBL support) would yield a better chance at future support and future XBL support while not buying the game raises the chance that we'll never see another GTA title on WP.

    Which do you think is more preferable?
    1. If you buy a non-Xbox title the same as an Xbox title, it tells developers that they can get the same sales with less effort. That removes incentive to do the extra work for Xbox games (it's also how you get highly-iterative franchises like Call of Duty).
    2. I hate GTA, so I can't say I would miss it.

    I'll personalyl do like I did with Asphalt 8--I didn't buy the game, and I let the GameLoft representative here know that I didn't want to pay the same price for a sequel without a major feature (Xbox integration). I won't make a purchase, but I will make it known that the added effort will earn my money.
    coip likes this.
    11-27-2013 02:36 PM
  3. theefman's Avatar
    No Xbox live, no sale. What's the point of having a gaming feature if no one uses it? Microsoft is obviously at fault for making certification such a nightmare but nonetheless, even if it means games are no longer released on WP I will not buy a game that does not support a major WP feature.
    11-27-2013 02:44 PM
  4. coip's Avatar
    Buying the game (with or without XBL support) would yield a better chance at future support and future XBL support while not buying the game raises the chance that we'll never see another GTA title on WP.

    Which do you think is more preferable?
    No, that's the exact opposite of reality: if developers can make games without Xbox integration but still have them sell well, then they'll forever eschew Xbox integration. The only way they'll make Xbox games is if they discover it's a fact that Xbox games sell better. So, it's a bad idea to buy a game that doesn't have Xbox integration thinking that will somehow motivate them to make future games Xbox-enabled (the opposite is true: it'll motivate them to make future games non-Xbox enabled). I wish everyone who just bought Asphalt 8 had spent their money on Asphalt 7 instead and then tweeted @Gameloft to tell them about it: #SaveXboxWP. Don't reward developers for giving us boring ports from iOS and Android. Reward those who give us better ports: ports with extra features like Xbox.
    11-27-2013 11:33 PM
  5. Bizarro_Prime's Avatar
    This is good news and I look forward to playing it.
    On a related note - When did the iFruit app get released for WP8? I just noticed its on the marketplace.
    11-28-2013 06:56 AM
  6. thedarknight68's Avatar
    This is good news and I look forward to playing it.
    On a related note - When did the iFruit app get released for WP8? I just noticed its on the marketplace.
    more than a week ago
    11-28-2013 07:37 AM
  7. etad putta's Avatar
    Fantastic news, hope we get a port of duke nukem and pong soon.
    11-28-2013 07:47 AM
  8. Bizarro_Prime's Avatar
    more than a week ago
    I just noticed it was mentioned on here.
    Must have been a day when I wasn't at work. I only tend to post here when I'm at work.
    11-28-2013 08:42 AM
  9. Bizarro_Prime's Avatar
    Fantastic news, hope we get a port of duke nukem and pong soon.
    I wouldn't mind Duke Nukem on my phone.
    11-28-2013 08:42 AM
  10. Dave Blake's Avatar
    I will be buying this game the minute it hits the store.
    11-28-2013 08:51 AM
  11. wapoz's Avatar
    I hope it comes with Bluetooth controller support like on iOS.
    11-28-2013 09:21 AM
  12. Kage Maru's Avatar
    No, that's the exact opposite of reality: if developers can make games without Xbox integration but still have them sell well, then they'll forever eschew Xbox integration. The only way they'll make Xbox games is if they discover it's a fact that Xbox games sell better. So, it's a bad idea to buy a game that doesn't have Xbox integration thinking that will somehow motivate them to make future games Xbox-enabled (the opposite is true: it'll motivate them to make future games non-Xbox enabled). I wish everyone who just bought Asphalt 8 had spent their money on Asphalt 7 instead and then tweeted @Gameloft to tell them about it: #SaveXboxWP. Don't reward developers for giving us boring ports from iOS and Android. Reward those who give us better ports: ports with extra features like Xbox.
    What version of reality do you live in? The only way not buying a game due to the lacking features will make any kind of statement is if the community makes a concerted effort to reach out to the company. However, this almost never happens outside of useless petitions that go largely ignored. In regards to the Asphalt games, you much rather people buy an inferior version because of some dumb loyalty or devotion to a few features? That's some kind of backwards logic. You want more companies to include XBL support? You should direct your attention toward MS for making it a hurdle instead of punishing these developers when they may not have had the choice of XBL support to begin with.

    The XBL features are nice and that's it. They don't make a game play better, they don't make a game look better, they do nothing for a game other than add some auxiliary features. I much rather have the game/app in any way possible than to sabotage any chance of future support. You're correct that supporting a game may give developers the idea that excluding XBL features is acceptable. However there are also instances where developers invest more into a platform if they see bigger returns. We've seen this with the PS3 this generation, lower support in the beginning, but once game sales proved successful, more investment was made on the platform.

    Again, by supporting these developers (who work hard to put these games on WP8), you at least have the chance of better support in the future. By boycotting their apps/games, you're doing nothing more than dooming any future support. You can see this on the Wii-U, where support is dropping off left and right due to the lack of any return on investment.

    Basically people like you are doing much more harm for WP8 than good. It's nice to want things, but the growth and support of the platform should be most important to you as an owner. I would suggest you guys face the reality that WP8 doesn't have the marketshare or strength in the mobile world to dictate how software appears on the platform. We have to take what we can get and IF WP8 grows to be a major player in the mobile market, then (and only then) would your requests be taken more seriously. Hopefully the number of people who are so diehard on XBL that they'll hinder future support is low because I want this game to be successful on WP8, with or without XBL support.

    I hope it comes with Bluetooth controller support like on iOS.
    I believe it was already confirmed to have controller support for Android and WP as well.
    Last edited by Kage Maru; 11-29-2013 at 10:06 AM.
    11-29-2013 08:43 AM
  13. coip's Avatar
    What version of reality do you live in? The only way not buying a game due to the lacking features will make any kind of statement is if the community makes a concerted effort to reach out to the company. However, this almost never happens outside of useless petitions that go largely ignored. In regards to the Asphalt games, you much rather people buy an inferior version because of some dumb loyalty or devotion to a few features? That's some kind of backwards logic. You want more companies to include XBL support? You should direct your attention toward MS for making it a hurdle instead of punishing these developers when they may not have had the choice of XBL support to begin with.
    We already started an online movement via Twitter under the hashtag #SaveXboxWP when Asphalt 8 launched without Xbox integration, the first Gameloft game to do so. Read here for details. We've let both Microsoft and Gameloft know our opinion. If GTA launches without Xbox support, we'll add them to the list and lobby them continuously. If you think online social movements don't work then you need to go back and look at the aftermath of Microsoft's Xbox One announcements at E3. People mobilized online and Microsoft changed their policies. (I was not one of them as I preferred the original Xbox One policies, but that's a different rant). The best way to get what you want is to boycott a product and let companies know exactly why you are doing so. Then you encourage others to do the same. How do you not get what you want? You buy their nerfed product anyway hoping that that will somehow encourage them to give you what you want later (news flash: it won't). You want me to spend my own money on a game that doesn't have the features I want? Eff that. I buy games that already have what I want in them. I'm not running a charity here.

    Xbox integration makes games better: it increases replay value, it provides a unified experience, it increases the social aspect of gaming, and it offers a sense of exclusivity that other products don't have. I won't buy a game without it, and I know thousands of other people who feel the same way (these are also the same people who are more likely to buy games and more likely to encourage other people to buy games). It is in my opinion that the growth of the platform is dependent on the growth of Xbox games on the platform (not vice-versa). This feature is the only way to compensate for the fact that iOS and Android get more games and they get them faster. So we get fewer games and we get them later, but at least they had something extra, something unique to set them apart from iOS and Android; they had exclusive Xbox features. Without that, they're merely boring ports. The trend away from Xbox gaming on Windows Phone is detrimental to the growth of the platform and goes against the appeal and uniqueness of Microsoft's "One Microsoft" strategy.
    thedarknight68 and DavidinCT like this.
    11-29-2013 12:36 PM
  14. varundude's Avatar
    What about htc 8x 1.5 ghz dual core 1 gb ram? And its windows mobile does it mean same coz im shock to see gta san coming to windows phone
    12-02-2013 05:33 AM
  15. thedarknight68's Avatar
    What about htc 8x 1.5 ghz dual core 1 gb ram? And its windows mobile does it mean same coz im shock to see gta san coming to windows phone
    yup,its probably same for all window phones.
    12-02-2013 05:50 AM
  16. Kage Maru's Avatar
    We already started an online movement via Twitter under the hashtag #SaveXboxWP when Asphalt 8 launched without Xbox integration, the first Gameloft game to do so. Read here for details. We've let both Microsoft and Gameloft know our opinion. If GTA launches without Xbox support, we'll add them to the list and lobby them continuously. If you think online social movements don't work then you need to go back and look at the aftermath of Microsoft's Xbox One announcements at E3. People mobilized online and Microsoft changed their policies. (I was not one of them as I preferred the original Xbox One policies, but that's a different rant). The best way to get what you want is to boycott a product and let companies know exactly why you are doing so. Then you encourage others to do the same. How do you not get what you want? You buy their nerfed product anyway hoping that that will somehow encourage them to give you what you want later (news flash: it won't). You want me to spend my own money on a game that doesn't have the features I want? Eff that. I buy games that already have what I want in them. I'm not running a charity here.
    I hope your #savexboxwp movement works, I really do. However you’ll have to excuse me for having major doubts. What happened with the Xbox One is more of an exception to the norm than anything else. The ONLY reason why MS changed anything with the Xbox One is because the negative reaction was so overwhelming, they really had no choice if they wanted that system to sell at all. I don’t see this same overwhelming demand for XBL integration for WP games. If this demand was there, the sales would show for it. However as we see with games such as Chickens Can’t Fly (which previously had XBL integration) and Asphalt 8, the sales of WP games does not seem to warrant the extra investment necessary to add XBL features.

    I’m sorry but your view of this whole thing seems to be clouded by ignorance. You claim games without XBL features are “nerfed”. These games are generally the same as they are on IOS and Android, so they aren’t nerfed at all, they are actually up to the industry standard. They are only nerfed compared to your unrealistic expectations. Speaking of unrealistic expectations, do you even have the slightest idea how game development works? You say you’re not running a charity here, but ignore that men and women still work very hard to produce the games that appear on our platform of choice. These developers rarely get to choose what features they wish to add to a game, any major developments would need to be approved by the publisher first. So even IF the team wants to add XBL features, this would need to be green-lit by the publisher.

    You say you’re not running a charity. That’s fine, but I much rather not punish hard working people for my own selfish desires, especially if I want the game. As long as it’s a good port that can stand with the IOS and Android versions, it deserves my sale IMO. Makes no point to deny myself of enjoying a good game.

    Xbox integration makes games better: it increases replay value, it provides a unified experience, it increases the social aspect of gaming, and it offers a sense of exclusivity that other products don't have. I won't buy a game without it, and I know thousands of other people who feel the same way (these are also the same people who are more likely to buy games and more likely to encourage other people to buy games). It is in my opinion that the growth of the platform is dependent on the growth of Xbox games on the platform (not vice-versa). This feature is the only way to compensate for the fact that iOS and Android get more games and they get them faster. So we get fewer games and we get them later, but at least they had something extra, something unique to set them apart from iOS and Android; they had exclusive Xbox features. Without that, they're merely boring ports. The trend away from Xbox gaming on Windows Phone is detrimental to the growth of the platform and goes against the appeal and uniqueness of Microsoft's "One Microsoft" strategy.
    I’m sorry but huh? When I asked whether or not XBL integration makes a game better, I was referring to it directly contributing to the gameplay itself, it does not. So while I think it’s great that you and thousands of people you “know” enjoy these extras, the facts show that these features are not a selling point. In fact all of the evidence contradicts what you claim in this paragraph. It may be your opinion that the growth is dependent on the growth of Xbox games, but it’s clearly a flawed and misguided opinion. Sales of the platform has continued to increase year over year while support for XBL has gone down. If what you say is true, sales of the platform would decrease, not increase. You also point to getting games later as an excuse for your demands of XBL, but what if we don’t get GTA:SA later? What if we get the game the same time as IOS and Android owners? Why make frivolous demands when we’re treated the same as IOS and Android users? What you also may not notice is that adding XBL features adds considerably to the development process, which may result in us getting the game late. I've seen an estimate that porting a XBL WP game to another platform, or vice versa, can add up to a month (or more) of development time. Really, read this quote to get a better understanding of what you're asking:

    Microsoft originally claimed that porting games from iOS to Windows Phone would be a fast and easy process, with Fairway Solitaire (pictured above) supposedly taking just two weeks to translate to Windows Phone. That game actually took months to bring to release though, and multiple developers have since told us that porting is no minor feat of work.

    The best comparison one of them made is that it an iOS game can be ported to Windows Phone in about half the time it takes to make a brand new iOS game – and that’s if the game doesn’t use Xbox Live. If it does, double the porting time at minimum.

    In other words, it can take one or more months of effort to port a game. The bigger the game, the more work required. To get release date parity, Gameloft would have to delay the iOS and Android versions to match the Windows Phone version’s release, losing potential sales from those platforms in the process.

    If a platform is large enough to represent a significant portion of a game’s potential sales – for instance, Xbox 360 and Playstation 3 have similar worldwide install bases – then holding on to one version until another version is ready makes sense. Windows Phone has a much smaller user base, and so games won’t typically be ported until the lead version has already been released.
    That extra time to add XBL features requires extra investment (i.e. extra money) on a platform with by far the lowest install base, and least likely to recoup the cost of said extra investment. This isn't even counting the extra hoops that MS requires developers/publishers to go through just to add XBL functionality.

    Regardless if you care to admit or see it, WP does NOT have the marketshare for the users to make any demands. Regardless if you care to see it, XBL integration doesn’t matter to the majority of owners. Again, if it did, the sales would be there. If the sales were there to begin with, we wouldn’t see companies like Gameloft dropping XBL support. You can keep thinking what you want to think, but that doesn’t make it anymore true. You should at least give companies such as Gameloft the credit of trying with XBL support. It’s not their fault the extra investment didn’t pay off, that would be MS’ fault and the fault of the userbase (us WP owners).

    So to recap: the demand (regardless of the thousands of people you supposedly know) isn’t there, what happened with the Xbox One doesn’t support your theory, and really in the end you’re still doing more damage than good to WP by not supporting these devs. Thankfully more people don’t think like you, because if they did, we wouldn’t have any support. I would love it if every game had XBL integration, but at the end of the day, I’m happy to pay for an app/game as long as it’s a quality app/game. The integration of XBL alone should not be the basis of what we consider “quality” and worthy of our money. I'm just being realistic about the situation, and I would suggest others do the same before we lose what support we do have.
    Last edited by Kage Maru; 12-04-2013 at 12:06 PM.
    Andr3sfc and FinancialP like this.
    12-04-2013 11:34 AM
  17. coip's Avatar
    I hope your #savexboxwp movement works, I really do. However you’ll have to excuse me for having major doubts. What happened with the Xbox One is more of an exception to the norm than anything else. The ONLY reason why MS changed anything with the Xbox One is because the negative reaction was so overwhelming, they really had no choice if they wanted that system to sell at all. I don’t see this same overwhelming demand for XBL integration for WP games. If this demand was there, the sales would show for it. However as we see with games such as Chickens Can’t Fly (which previously had XBL integration) and Asphalt 8, the sales of WP games does not seem to warrant the extra investment necessary to add XBL features.

    I’m sorry but your view of this whole thing seems to be clouded by ignorance. You claim games without XBL features are “nerfed”. These games are generally the same as they are on IOS and Android, so they aren’t nerfed at all, they are actually up to the industry standard. They are only nerfed compared to your unrealistic expectations. Speaking of unrealistic expectations, do you even have the slightest idea how game development works? You say you’re not running a charity here, but ignore that men and women still work very hard to produce the games that appear on our platform of choice. These developers rarely get to choose what features they wish to add to a game, any major developments would need to be approved by the publisher first. So even IF the team wants to add XBL features, this would need to be green-lit by the publisher.

    You say you’re not running a charity. That’s fine, but I much rather not punish hard working people for my own selfish desires, especially if I want the game. As long as it’s a good port that can stand with the IOS and Android versions, it deserves my sale IMO. Makes no point to deny myself of enjoying a good game.



    I’m sorry but huh? When I asked whether or not XBL integration makes a game better, I was referring to it directly contributing to the gameplay itself, it does not. So while I think it’s great that you and thousands of people you “know” enjoy these extras, the facts show that these features are not a selling point. In fact all of the evidence contradicts what you claim in this paragraph. It may be your opinion that the growth is dependent on the growth of Xbox games, but it’s clearly a flawed and misguided opinion. Sales of the platform has continued to increase year over year while support for XBL has gone down. If what you say is true, sales of the platform would decrease, not increase. You also point to getting games later as an excuse for your demands of XBL, but what if we don’t get GTA:SA later? What if we get the game the same time as IOS and Android owners? Why make frivolous demands when we’re treated the same as IOS and Android users? What you also may not notice is that adding XBL features adds considerably to the development process, which may result in us getting the game late. I've seen an estimate that porting a XBL WP game to another platform, or vice versa, can add up to a month (or more) of development time. Really, read this quote to get a better understanding of what you're asking:



    That extra time to add XBL features requires extra investment (i.e. extra money) on a platform with by far the lowest install base, and least likely to recoup the cost of said extra investment. This isn't even counting the extra hoops that MS requires developers/publishers to go through just to add XBL functionality.

    Regardless if you care to admit or see it, WP does NOT have the marketshare for the users to make any demands. Regardless if you care to see it, XBL integration doesn’t matter to the majority of owners. Again, if it did, the sales would be there. If the sales were there to begin with, we wouldn’t see companies like Gameloft dropping XBL support. You can keep thinking what you want to think, but that doesn’t make it anymore true. You should at least give companies such as Gameloft the credit of trying with XBL support. It’s not their fault the extra investment didn’t pay off, that would be MS’ fault and the fault of the userbase (us WP owners).

    So to recap: the demand (regardless of the thousands of people you supposedly know) isn’t there, what happened with the Xbox One doesn’t support your theory, and really in the end you’re still doing more damage than good to WP by not supporting these devs. Thankfully more people don’t think like you, because if they did, we wouldn’t have any support. I would love it if every game had XBL integration, but at the end of the day, I’m happy to pay for an app/game as long as it’s a quality app/game. The integration of XBL alone should not be the basis of what we consider “quality” and worthy of our money. I'm just being realistic about the situation, and I would suggest others do the same before we lose what support we do have.
    No doubt the odds are stacked against the #SaveXboxWP movement for the reasons you point out: the WP user base is not as large or as passionate as the Xbox 360/One community was, and many WP users are not gamers (and thus don't care about Xbox games on WP). Thus, it is important, really important, that as many people as possible continue Tweeting the Microsoft Twitter accounts delineated in the #SaveXboxWP thread. Even if you personally don't care about Xbox achievements, help out your fellow gamers by regularly going to Twitter, searching for #SaveXboxWP and retweeting it.

    That said, I stand by my declaration that Xbox on WP is important, both for the growth of Windows Phone and the growth of Xbox (there is a lot of cross-pollination going on there). Your arguments about sales numbers--i.e. that Windows Phone sales are increasing despite Xbox games on WP decreasing--is irrelevant. It is not possible to know how much more the sales would've increased had Xbox on WP been more prominent. Sure, WP sales are increasing (very slowly), but perhaps they would be increasing more rapidly if Microsoft promoted mobile Xbox more.

    Likewise, none of us have exact sales numbers on Xbox on Windows Phone / Windows 8 games, but it surely seems, from circumstantial evidence, that Xbox-branded games sell better. Your examples of Doodle Jump and Chickens Can't Fly actuall work against your argument--neither of them sold as well once they came back to the Store stripped of Xbox branding. But those are bad examples because they're old games. A better comparison is to compare Asphalt 7 to Asphalt 8 on both Windows Phone 8 and Windows 8/RT as both games are priced the same, are in the same genre, and are made by the same company. We don't have exact sales numbers, but we know from anecdotal evidence from Windows Phone developers that the number of user ratings in a store is a fairly reliable indicator of how well the game sold, with most games having an average 'response rate' of 1-3%. Here are the ratings numbers for each game on each platform, in the U.S. market.
    Windows Phone
    Asphalt 7 (Xbox): 3,543 users
    Asphalt 8 (no Xbox): 1092 users

    Windows 8/RT
    Asphalt 7 (Xbox): 3,195 users
    Asphalt 8 (no Xbox): 495 users

    As you can see Asphalt 7 holds a significant edge in sales over Asphalt 8 on both Windows Phone and Windows 8/RT. Now, keep in mind that Asphalt 8 is a much newer game so those gaps will shrink, but it is unlikely they will ever catch up completely (as Asphalt 7 is still selling well on both platforms). Furthermore, one could argue that Asphalt 8 should have much higher overall sales because it is a newer and better game and the userbases of both Windows Phone and Windows 8/RT are much larger now then they were when Asphalt 7 launched (and I believe Asphalt 8 would've outsold Asphalt 7 quite handidly had it been Xbox branded). The fact that it is trailing so much, and likely won't catch up, indicates that Xbox branding does help games sell better. That said, this doesn't necessarily mean that it is advantageous for publishers to use Xbox branding (in fact, it seems that the extra sales are not worth the extra headache of the extra steps in the certificaiton process, and thus, we see studios eschewing it--this is a problem that Microsoft needs to fix).

    For further evidence, take a look at the top selling games in the Windows Phone marketplace. Microsoft updates these every week and they are automated (i.e. Microsoft isn't manually selecting the games that are presented as best selling; algorithms are): 40 of the top 50 best selling games this week (in the U.S. market) on Windows Phone 8 are Xbox games. Numbers are comparable on Windows 8/RT as well.

    Now, this is not to say that you are wrong when you say the Xbox certification process is needlessly complex and time consuming. It is terribly flawed and it needs to be fixed. I don't blame a lot of developers (especially indie developers) for eschewing it. The extra time it takes to get a game Xbox certified is absurd. I blame Microsoft for this, and that's what the #SaveXboxWP campaign is all about. It is important to pressure developers as well (particularly big studios like Gameloft, EA, Ubisoft, and Rockstar Games as they can all handle it), and I understand your concern about punishing developers for things outside of their control, but on the flip side, if we reward them now all hope will be lost, and I think this will be detrimental to both Windows Phone and Xbox growth (for example, see that Sony is launching Playstation services on Sony Android phones--Microsoft is really dropping the ball here). On top of that, I personally enjoy Xbox games a lot more so I'm self-interested in the outcome. I've already stated above all the ways that Xbox branding makes the overall gaming experience better, so I'll save you the lecture again.

    There is evidence that Microsoft is changing their strict ways in their new ID@Xbox campaign, which enables indie developers to self-publish games on Xbox One. This is a great program and it needs to be brought to Xbox games on Windows Phone and Windows 8/RT immediately. That's why I just updated the #SaveXboxWP thread with information on new Twitter accounts relevant to the ID@Xbox program, and I've begun tweeting them to expand the program to Windows Phone as well.
    thedarknight68 and DavidinCT like this.
    12-04-2013 05:42 PM
  18. rakesh1995's Avatar
    Too long to read


    Sent from my Uuusumm Lumia 520 using Tapatalk
    12-06-2013 08:09 AM
  19. rakesh1995's Avatar
    I am going to buy Lumia 1520, will enjoy cj following a dam train

    Sent from my Uuusumm Lumia 520 using Tapatalk
    12-06-2013 08:10 AM
  20. MrunanI_I's Avatar
    Assasins creed : Pirates coming soon to windows phone
    http://mblog.gsmarena.com/asus-decem...mini-official/
    mtrav54 likes this.
    12-07-2013 12:32 AM
  21. rakesh1995's Avatar
    Don't want to break the game but my cousins pc with 512 Mb ram pc runs san andres. I want the answer why it wont run on 512mb mobile. SA was released like 10 year ago. Our mobiles have better hardware than those pc's

    Sent from my Uuusumm Lumia 520 using Tapatalk
    12-07-2013 09:04 AM
  22. Keith Wallace's Avatar
    Hardware restrictions from Microsoft.
    12-07-2013 12:36 PM
  23. rakesh1995's Avatar
    Hardware restrictions from Microsoft.



    MFk M$ where did their "hardware restrictions" in windows on pc?



    Sent from my Uuusumm Lumia 520 using Tapatalk
    12-07-2013 07:33 PM
  24. Keith Wallace's Avatar
    MFk M$ where did their "hardware restrictions" in windows on pc?
    Windows is fairly open-source when it comes to allowing applications to run on the OS, outside of the Windows Store. Windows 8 functions on a plethora of devices, some 5+ years old. They can't really set restrictions on applications for that OS because you're talking about forcing people into buying new PC hardware, which can be several hundred dollars to upgrade. Even then, you see those soft restrictions on PC game boxes. Ghosts wouldn't even launch on a PC with fewer than 6 GB of RAM (even though it used 2, at most).
    12-07-2013 08:50 PM
  25. xandros9's Avatar
    MFk M$ where did their "hardware restrictions" in windows on pc?
    dude, chill
    12-07-2013 08:54 PM
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