No, that's the exact opposite of reality: if developers can make games without Xbox integration but still have them sell well, then they'll forever eschew Xbox integration. The only way they'll make Xbox games is if they discover it's a fact that Xbox games sell better. So, it's a bad idea to buy a game that doesn't have Xbox integration thinking that will somehow motivate them to make future games Xbox-enabled (the opposite is true: it'll motivate them to make future games non-Xbox enabled). I wish everyone who just bought Asphalt 8 had spent their money on Asphalt 7 instead and then tweeted @Gameloft to tell them about it: #SaveXboxWP. Don't reward developers for giving us boring ports from iOS and Android. Reward those who give us better ports: ports with extra features like Xbox.
What version of reality do you live in? The only way not buying a game due to the lacking features will make any kind of statement is if the community makes a concerted effort to reach out to the company. However, this almost never happens outside of useless petitions that go largely ignored. In regards to the Asphalt games, you much rather people buy an inferior version because of some dumb loyalty or devotion to a few features? That's some kind of backwards logic. You want more companies to include XBL support? You should direct your attention toward MS for making it a hurdle instead of punishing these developers when they may not have had the choice of XBL support to begin with.
The XBL features are
nice and that's it. They don't make a game play better, they don't make a game look better, they do nothing for a game other than add some auxiliary features. I much rather have the game/app in any way possible than to sabotage any chance of future support. You're correct that supporting a game may give developers the idea that excluding XBL features is acceptable. However there are also instances where developers invest more into a platform if they see bigger returns. We've seen this with the PS3 this generation, lower support in the beginning, but once game sales proved successful, more investment was made on the platform.
Again, by supporting these developers (who work hard to put these games on WP8), you at least have the
chance of better support in the future. By boycotting their apps/games, you're doing nothing more than dooming any future support. You can see this on the Wii-U, where support is dropping off left and right due to the lack of any return on investment.
Basically people like you are doing much more harm for WP8 than good. It's nice to want things, but the growth and support of the platform should be most important to you as an owner. I would suggest you guys face the reality that WP8 doesn't have the marketshare or strength in the mobile world to dictate how software appears on the platform. We have to take what we can get and
IF WP8 grows to be a major player in the mobile market, then (and only then) would your requests be taken more seriously. Hopefully the number of people who are so diehard on XBL that they'll hinder future support is low because I want this game to be successful on WP8, with or without XBL support.
I hope it comes with Bluetooth controller support like on iOS.
I believe it was already confirmed to have controller support for Android and WP as well. :smile: