Originally Posted by
Keith Wallace I'll continue to say that:
1. The Kinect's not a big deal for gaming. Unless you want one of the niche-genre games that runs it exclusively, the Kinect's not meaningful. It's certainly a nice convenience at times, but I'd gladly trade my Kinect for an extra 2 games (given the $100 premium).
Just to show the other side of the coin, I wouldn't consider trading my Kinect for 2 games, not even close. While we have a few "Kinect exclusive games" that we've enjoyed, it's far more than just a game controller for us. It's all that convenience of voice commands, Skyping in our living room with a great wide angle camera so that it's easy to skype with our parents/relatives with our kid (good luck cramping 3 people in front of a laptop webcam :D), login based on who is in the room. etc.
But yeah, I do have to agree that I bought my Xbox One when all you could get was a Kinect bundle. It didnt bother me at all, as I was quite interested in the Kinect. While I would definitely get a new Kinect if this one broke, I do have to say that the incentive to get a Kinect-bundle is lower now that they started selling them without Kinects, simply cos it once again becomes the accessory for minorities that most developers won't really bother with, simply cos it won't have the marketshare. It's also a shame that only a few games have been made properly for the Kinect even out of Kinect games, even the in-house game like Kinect Sports seems to suck. Then there are games (like D4, Fantasia for example) that show how it should be done. But it's not the hardware that is lacking.
I could maybe trade my Kinect for 4 brand new physical games... so that when Ive played em through I could sell the games and buy a new Kinect! :D