I want to say Thanks Rare. Last night was the best 4 hours of online Multiplayer gaming I've ever had. It was unbelievable.
There will be those that hate Sea of Thieves, its limited questing, the unguided experience and the lack of progression-based gameplay rewards. Others, though, will relish the freedom. This is role-playing in its purest form, offering just enough tools to help you forge your own destiny across the ocean.
There's little challenge in the balmy calm of a blue-skied day, of course, but as the winds change, and the ocean shifts from peaceful tranquility to crashing terror, as genuinely fearsome storms - or indeed other vessels - cross your path, that's when the Sea of Thieves comes into its own, and the simplistic framework of questing unfurls into the richly complex chaos of its emergent encounters.
These are the glorious adventures that arise through circumstance, pushed upon you by the whims of the ocean, the overarching quest structure, and the simple fact that everyone at sea is playing by their own personal piratical rules, riding the waves as honourable rogues, bloodthirsty warmongers, and everything in between.
In Sea of Thieves, there are no mandatory activities, only guiding systems - and at launch these predominantly consist of treasure hunting, item transportation, and PvE skeleton slaughtering. They're simple things, repetitive even, but they're delivered with a theatrical flair that captures the essence of piracy wonderfully.
As those wondrous waves rise and fall, slamming across your bow, tossing the horizon back and forth, as your loyal crew of fellow humans raise the sails and load the cannons, there's an incredible solidity to the experience - and I honestly can't remember the last time I felt so present in a game.
Thankyou so much Rare. It's right up there with DKC, Banjo Kazooie and Perfect Dark as one of the best games you've ever made
There will be those that hate Sea of Thieves, its limited questing, the unguided experience and the lack of progression-based gameplay rewards. Others, though, will relish the freedom. This is role-playing in its purest form, offering just enough tools to help you forge your own destiny across the ocean.
There's little challenge in the balmy calm of a blue-skied day, of course, but as the winds change, and the ocean shifts from peaceful tranquility to crashing terror, as genuinely fearsome storms - or indeed other vessels - cross your path, that's when the Sea of Thieves comes into its own, and the simplistic framework of questing unfurls into the richly complex chaos of its emergent encounters.
These are the glorious adventures that arise through circumstance, pushed upon you by the whims of the ocean, the overarching quest structure, and the simple fact that everyone at sea is playing by their own personal piratical rules, riding the waves as honourable rogues, bloodthirsty warmongers, and everything in between.
In Sea of Thieves, there are no mandatory activities, only guiding systems - and at launch these predominantly consist of treasure hunting, item transportation, and PvE skeleton slaughtering. They're simple things, repetitive even, but they're delivered with a theatrical flair that captures the essence of piracy wonderfully.
As those wondrous waves rise and fall, slamming across your bow, tossing the horizon back and forth, as your loyal crew of fellow humans raise the sails and load the cannons, there's an incredible solidity to the experience - and I honestly can't remember the last time I felt so present in a game.
Thankyou so much Rare. It's right up there with DKC, Banjo Kazooie and Perfect Dark as one of the best games you've ever made