So the latest rumour is that the PS5 will use software Ray Tracing. AMD Hybrid. We already knew from E3 2019 that AMD confirmed Navi cannot do Ray Tracing.
The big missing piece though is MS Confirmed Hardware level Ray Tracing for Scarlett.
That begs the question how is MS achieving this? With this sort of advantage going into next Gen, has MS made its own custom separate chip aside from the AMD APU to handle Ray Tracing on its own?
https://m.youtube.com/watch?v=YBrviW9wFe8
The big missing piece though is MS Confirmed Hardware level Ray Tracing for Scarlett.
That begs the question how is MS achieving this? With this sort of advantage going into next Gen, has MS made its own custom separate chip aside from the AMD APU to handle Ray Tracing on its own?
https://m.youtube.com/watch?v=YBrviW9wFe8