1. franciscourant's Avatar
    I made a list of 12 indie MMORPGs that are being created by independent studios. Lot of interesting features and innovative mechanics!

    Gloria Victis [Beta]
    Setting: Medieval Realistic || Focus: PvP || Budget: ~$4M* || Engine: Unity 5
    • Skill-based combat mechanics à la Mount and Blade
    • Class-less system with diversified equipment
    • Open world with housing, territory control and sieges
    • Complex crafting system: leatherworking, armorsmithing, weapon forging



    Dual Universe [Beta]
    Setting: Science-Fiction || Focus: PvP || Budget: ~$25M* || Engine: Unigine 2
    • Single shard persistent universe shared by all the players
    • Voxel-based universe: player-made cities, stations and warships
    • Space warfare: pirate ships, coordinated attacks, skirmishes
    • Player-controlled global economy: mine, craft, build, optimize, barter and trade



    Crowfall [Beta]
    Setting: Medieval Fantasy || Focus: PvP || Budget: $38M || Engine: Unity 5
    • Spiritual successor to Shadowbane
    • Player-created worlds with parcels of terrain and pre-fab building pieces
    • GvG/RvR campaigns that guilds or factions can win
    • Deep crafting system inspired by Star Wars: Galaxies



    Camelot Unchained [Beta]
    Setting: Medieval Fantasy || Focus: RvR || Budget: ~$20M || Engine: Unchained
    • Spiritual successor to Dark Age of Camelot
    • Large-scale RvR battles and sieges with more than a thousand players
    • Open world with islands that players can move to strategically reshape the world
    • Block-by-block construction with server-side stability and destruction



    Rise Online [Alpha]
    Setting: Medieval Fantasy || Focus PvP/PvE || Budget: $? || Engine: Unreal 4
    • Spiritual successor to Knight Online
    • Full PvP-based maps and events
    • PvE content like missions, creatures and bosses that take several groups to defeat
    • An endless war between two kingdoms



    Valiance Online [Beta]
    Setting: Superhero || Focus: PvE/PvP || Budget: $? || Engine: Unity 5
    • Spiritual successor to City of Heroes
    • Players are heroes and villains who battle using superhuman powers and advanced technology
    • An open world environment tied to character choices
    • Players run stores and a decentralized market system



    Pantheon: Rise of the Fallen [Pre-Alpha]
    Setting: Medieval Fantasy || Focus: PvE || Budget: $? || Engine: Unity 5
    • Spiritual successor to EverQuest
    • Deeply social: dungeons require teamwork and group strategy
    • Thrilling climbing system
    • Perception system: the world reveals its secrets through the environment



    Ashes of Creation [Alpha]
    Setting: Medieval Fantasy || Focus: PvP || Budget: ~$30M* || Engine: Unreal 4
    • Nodes system: player participation influences the type of content in the surrounding areas
    • Open world housing: players have the ability to survey and develop land anywhere in the world
    • Castle sieges with hundreds of players with many moving parts
    • Harsh, unforgiving and stunning environment



    Star Citizen [Alpha]
    Setting: Science-Fiction || Focus: PvP || Budget: $348M || Engine: Lumberyard
    • Spiritual successor to Freelancer
    • Procedurally generated and handcrafted stunning worlds
    • Open world PvP with high speed dog fights with multi-crew ships or intense FPS warfare
    • Exploration: hidden outpost, abandoned ships and beautiful sunsets



    Project Gorgon [Beta]
    Setting: Medieval Fantasy || Focus: PvE || Budget: +$1M || Engine: Unity 5
    • Exploration: many hidden secrets awaiting discovery
    • Ambitious skill-based leveling system allowing the player to combine skills
    • Old-school MMO with innovative ideas, such as morphing into animals
    • 16 combat skills, 71 trade skills, 11 beasts skills



    Corepunk [Alpha]
    Setting: Cyberpunk || Focus: PvE/PvP || Budget: $? || Unity 5
    • Seamless open world with top-down view and fog of war
    • Explore the world, participate in trading, complete dungeons, or engage in PvP battles
    • Day / night cycles as well as weather conditions
    • Flexible character customization with a wide variety of builds



    Mortal Online 2 [Beta]
    Setting: Medieval Fantasy || Focus: PvP || Budget: $? || Engine: Unreal 4
    • Open and realistic sandbox world
    • True, real-time combat where outcomes are decided by skill rather than levels or gear
    • Legendary crafters trading across the globe, famous warriors studying the art of combat
    • Individual reputation: people will recognize you by the impact you've made on the world



    Cross post. *Personal estimate, may be inaccurate
    Feel free to suggest improvements to this post!
    03-04-2021 06:17 PM

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