Surface Pro 7 deal! Save big at Amazon right now
- Windows is fairly open-source when it comes to allowing applications to run on the OS, outside of the Windows Store. Windows 8 functions on a plethora of devices, some 5+ years old. They can't really set restrictions on applications for that OS because you're talking about forcing people into buying new PC hardware, which can be several hundred dollars to upgrade. Even then, you see those soft restrictions on PC game boxes. Ghosts wouldn't even launch on a PC with fewer than 6 GB of RAM (even though it used 2, at most).
ghost even runs on my 1gb ram pc. Its fake specs. I mean look at xbox and ps3 they have 512mb ram but runs the games at HD graphics.
Lazy developer doesn't ever optimise games for pc.
I mean ghost is about 32gb of install. I have a version which is just 16gb has all feature of 32gb one. They just add more botware and unwanted **** to make people spend more money
Sent from my Uuusumm Lumia 520 using Tapatalk12-08-2013 04:05 AMLike 0 - ghost even runs on my 1gb ram pc. Its fake specs. I mean look at xbox and ps3 they have 512mb ram but runs the games at HD graphics.
Lazy developer doesn't ever optimise games for pc.
I mean ghost is about 32gb of install. I have a version which is just 16gb has all feature of 32gb one. They just add more botware and unwanted **** to make people spend more money
This is easily the most-flawed logic I've ever heard...- Share
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DavidinCT likes this.12-08-2013 07:18 AMLike 1 - Share
- Does anything in there actually make sense? Yeah, it CAN run on a PC with 1 GB of RAM, but not well. Heck, I'm not sure I even believe it can at all, really. It's not a matter of just being too lazy to optimize for PC. Consoles are more developer-friendly, because they don't have to work through a layer of drivers (something AMD's Mantle is hoping to improve upon), let alone a big OS like Windows. Also, what sense does bloating a game to make money make at all? The ONLY thing a larger game does is take up more HDD space, and Activision isn't in the HDD sector, so they wouldn't see money if people had to buy bigger HDDs to hold games.
This is easily the most-flawed logic I've ever heard...
1-HDD companies can pay them to make bigger games.
2-Minimum required spec mention med 6gb ram to run the game but the games run fine even on 1gb. Even the games refused to start on a pc without 6gb ram. Was it not a lie?
Sent from my Uuusumm Lumia 520 using Tapatalk12-08-2013 07:51 AMLike 0 - No doubt the odds are stacked against the #SaveXboxWP movement for the reasons you point out: the WP user base is not as large or as passionate as the Xbox 360/One community was, and many WP users are not gamers (and thus don't care about Xbox games on WP). Thus, it is important, really important, that as many people as possible continue Tweeting the Microsoft Twitter accounts delineated in the #SaveXboxWP thread. Even if you personally don't care about Xbox achievements, help out your fellow gamers by regularly going to Twitter, searching for #SaveXboxWP and retweeting it.
That said, I stand by my declaration that Xbox on WP is important, both for the growth of Windows Phone and the growth of Xbox (there is a lot of cross-pollination going on there). Your arguments about sales numbers--i.e. that Windows Phone sales are increasing despite Xbox games on WP decreasing--is irrelevant. It is not possible to know how much more the sales would've increased had Xbox on WP been more prominent. Sure, WP sales are increasing (very slowly), but perhaps they would be increasing more rapidly if Microsoft promoted mobile Xbox more.
That said, the point of increased WP sales but decreased XBL support is not irrelevant. It’s one of the few metrics we can actually follow. Your “what if” scenario of a possible stronger increase in sales with better XBL support is what’s irrelevant here. Statistics don’t really rely on what ifs and neither should we to support an assumption or point.
Likewise, none of us have exact sales numbers on Xbox on Windows Phone / Windows 8 games, but it surely seems, from circumstantial evidence, that Xbox-branded games sell better. Your examples of Doodle Jump and Chickens Can't Fly actuall work against your argument--neither of them sold as well once they came back to the Store stripped of Xbox branding. But those are bad examples because they're old games. A better comparison is to compare Asphalt 7 to Asphalt 8 on both Windows Phone 8 and Windows 8/RT as both games are priced the same, are in the same genre, and are made by the same company. We don't have exact sales numbers, but we know from anecdotal evidence from Windows Phone developers that the number of user ratings in a store is a fairly reliable indicator of how well the game sold, with most games having an average 'response rate' of 1-3%. Here are the ratings numbers for each game on each platform, in the U.S. market.
Windows Phone
Asphalt 7 (Xbox): 3,543 users
Asphalt 8 (no Xbox): 1092 users
Windows 8/RT
Asphalt 7 (Xbox): 3,195 users
Asphalt 8 (no Xbox): 495 users
As you can see Asphalt 7 holds a significant edge in sales over Asphalt 8 on both Windows Phone and Windows 8/RT. Now, keep in mind that Asphalt 8 is a much newer game so those gaps will shrink, but it is unlikely they will ever catch up completely (as Asphalt 7 is still selling well on both platforms). Furthermore, one could argue that Asphalt 8 should have much higher overall sales because it is a newer and better game and the userbases of both Windows Phone and Windows 8/RT are much larger now then they were when Asphalt 7 launched (and I believe Asphalt 8 would've outsold Asphalt 7 quite handidly had it been Xbox branded). The fact that it is trailing so much, and likely won't catch up, indicates that Xbox branding does help games sell better. That said, this doesn't necessarily mean that it is advantageous for publishers to use Xbox branding (in fact, it seems that the extra sales are not worth the extra headache of the extra steps in the certificaiton process, and thus, we see studios eschewing it--this is a problem that Microsoft needs to fix).
Also as you pointed out, Asphalt 7 has been around longer, so comparing sales now is pointless. The ONLY way to make such a comparison valid is if you measure X amount of months of sales for each game directly. These stats you show here are pointless and prove nothing. Just like your assumption that Asphalt 8 is “trailing” its predecessor. You have no way of knowing this and really shouldn’t even be making such comments without any support to back it up. The only thing we know for sure is that XBL support is being dropped by one of its biggest backers. Everything else in this part of your post is nothing more than assumptions and guesswork.
For further evidence, take a look at the top selling games in the Windows Phone marketplace. Microsoft updates these every week and they are automated (i.e. Microsoft isn't manually selecting the games that are presented as bestselling; algorithms are): 40 of the top 50 best selling games this week (in the U.S. market) on Windows Phone 8 are Xbox games. Numbers are comparable on Windows 8/RT as well.
Now, this is not to say that you are wrong when you say the Xbox certification process is needlessly complex and time consuming. It is terribly flawed and it needs to be fixed. I don't blame a lot of developers (especially indie developers) for eschewing it. The extra time it takes to get a game Xbox certified is absurd. I blame Microsoft for this, and that's what the #SaveXboxWP campaign is all about. It is important to pressure developers as well (particularly big studios like Gameloft, EA, Ubisoft, and Rockstar Games as they can all handle it), and I understand your concern about punishing developers for things outside of their control, but on the flip side, if we reward them now all hope will be lost, and I think this will be detrimental to both Windows Phone and Xbox growth (for example, see that Sony is launching Playstation services on Sony Android phones--Microsoft is really dropping the ball here). On top of that, I personally enjoy Xbox games a lot more so I'm self-interested in the outcome. I've already stated above all the ways that Xbox branding makes the overall gaming experience better, so I'll save you the lecture again.
There is evidence that Microsoft is changing their strict ways in their new ID@Xbox campaign, which enables indie developers to self-publish games on Xbox One. This is a great program and it needs to be brought to Xbox games on Windows Phone and Windows 8/RT immediately. That's why I just updated the #SaveXboxWP thread with information on new Twitter accounts relevant to the ID@Xbox program, and I've begun tweeting them to expand the program to Windows Phone as well.
I want you to succeed, but I want WP to succeed more and I only hope that games like GTA sell well on WP, even without XBL features so we can see future support from companies like Rockstar.Last edited by Kage Maru; 12-11-2013 at 08:41 AM.
12-10-2013 04:23 PMLike 0 -
That said, the point of increased WP sales but decreased XBL support is not irrelevant. It’s one of the few metrics we can actually follow. Your “what if” scenario of a possible stronger increase in sales with better XBL support is what’s irrelevant here. Statistics don’t really rely on what ifs and neither should we to support an assumption or point.
Also as you pointed out, Asphalt 7 has been around longer, so comparing sales now is pointless. The ONLY way to make such a comparison valid is if you measure X amount of months of sales for each game directly. These stats you show here are pointless and prove nothing. Just like your assumption that Asphalt 8 is “trailing” its predecessor. You have no way of knowing this and really shouldn’t even be making such comments without any support to back it up. The only thing we know for sure is that XBL support is being dropped by one of its biggest backers.
I'm not saying games without XBL don't sell; I'm saying they don't sell as well as they otherwise would have, and that's true.
You can’t keep comparing the actions MS is doing with the Xbox One with what they will do with WP. As you mentioned in your post, the Xbox community (and “core” gamers in general) are a far more vocal bunch than the more casual smartphone owners of today. Microsoft is facing fierce competition from Sony in the console market, a market where its users have some high and loud demands. While Microsoft is also facing stiff competition from Apple and Google in the smartphone market, this competition is more directed towards OS features for the phone itself, missing apps, and some specific games (such as Candy Crush). I could be wrong, but I don’t see the same type of competition for XBL features, or else MS may be more willing to look into changing their stance on WPXBL policies.12-11-2013 02:45 PMLike 0 - Yeah, I'm sorry but at this point you seem to be just moving the goal post, keeping to the same flawed logic, or making things up as you go along. I wish you the best on your efforts, but it's clear that you are too invested into XBLWP to look at the situation objectively and realistically.
On topic, GTA:SA next week! Only 1GB devices as we assumed. Really curious to see how it runs on my 928.12-12-2013 09:00 AMLike 0 - Dave BlakeMod and Ambassador Team EmeritusCan we please make an attempt to get back on topic here.
The latest blog post says we can expect the game to launch next week.
GTA: San Andreas comes to Windows Phone next week | Windows Phone Central12-12-2013 10:03 AMLike 0 -
Edit:
I looked into it and there are different detail settings depending on which IOS device you own, so maybe Rockstar hasn't had a chance to optimize the game enough for 512MB devices?Last edited by Kage Maru; 12-17-2013 at 12:45 PM.
12-15-2013 07:28 PMLike 0 -
- 12-20-2013 01:53 PMLike 0
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