06-24-2014 09:08 AM
29 12
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  1. WaveLightGames's Avatar
    Hi everyone,

    Long time reader of WPCentral and have been actively involved with Windows Phone since Windows Phone 7. I'm in charge of a small Indie Development group that plans to focus heavily on Windows 8 and Windows Phone games. We released our first game yesterday but it had a technical issue in it that caused the file size to be unnecessarily large and we have submitted an update that has passed certification and should be live in the marketplace tomorrow. I wouldn't recommend downloading it until that update has been posted.

    I and most of my team come from a tabletop wargaming background (warhammer, etc.) and are massive RPG nerds so we plan our next games to be turn-based titles similar to XCOM and Blackguards.

    Looking forward to being more active in this community. If you'd like to check out our site, you can find it here:

    Wave Light Games

    All the best,

    Raj
    06-19-2014 03:30 PM
  2. Himanshu Chowdhary's Avatar
    Welcome to WPCentral Raj. Good luck for your apps
    Laura Knotek likes this.
    06-19-2014 08:17 PM
  3. gedzum's Avatar
    Welcome Raj. I hope you find this another great outlet to interact with your user base. Wish you all the best in your app/game development adventures
    06-20-2014 01:33 AM
  4. dKp1977's Avatar
    Hi Raj,

    your first game for Windows 8.1 is looking great, I'm definitely gonna give it a try. :) Are you planning to release it for Windows Phone too?
    06-20-2014 01:39 AM
  5. WaveLightGames's Avatar
    Hi guys ... thanks for the warm welcome!

    Yes, Gun Frenzy will be coming over to Windows Phone soon. I'm working on the port now actually.

    One thing I'm not sure of is whether to port the game over as it is and try to reduce the existing 3D models so that they'll work on phone specs or if it's better to remove them entirely and replace with more cartoony models that are will work more easily on a mobile platform. I'll experiment with both options and see which works best.

    By the way, when you checked the link to the Game on the Windows store, does the download size appear as a 600Mb file download or a 1.7 GB download? I, rather stupidly, forgot some texture optimization steps in my initial upload and so the download size was way bigger than it should have been. I posted an update yesterday with those optimizations and some bug fixes and I got an email from Microsoft saying it was updated but when I check it in the store, I still see the old listing. I really want to make sure that anyone downloading it is getting the updated version. Might just be a timing issue or perhaps the old listing is somehow cached in my account since I already downloaded the game ... if so, that seems odd as I don't know how anyone would see the updates.
    06-20-2014 07:44 AM
  6. dKp1977's Avatar
    Hi guys ... thanks for the warm welcome!

    Yes, Gun Frenzy will be coming over to Windows Phone soon. I'm working on the port now actually.

    One thing I'm not sure of is whether to port the game over as it is and try to reduce the existing 3D models so that they'll work on phone specs or if it's better to remove them entirely and replace with more cartoony models that are will work more easily on a mobile platform. I'll experiment with both options and see which works best.

    By the way, when you checked the link to the Game on the Windows store, does the download size appear as a 600Mb file download or a 1.7 GB download? I, rather stupidly, forgot some texture optimization steps in my initial upload and so the download size was way bigger than it should have been. I posted an update yesterday with those optimizations and some bug fixes and I got an email from Microsoft saying it was updated but when I check it in the store, I still see the old listing. I really want to make sure that anyone downloading it is getting the updated version. Might just be a timing issue or perhaps the old listing is somehow cached in my account since I already downloaded the game ... if so, that seems odd as I don't know how anyone would see the updates.
    Shows as 674.2MB download for me. :) I would prefer to keep the current models, even if you have to reduce them. :)
    WaveLightGames likes this.
    06-20-2014 07:58 AM
  7. WaveLightGames's Avatar
    Awesome ... I'll give that a shot and let you guys know how it goes.
    06-20-2014 08:04 AM
  8. hopmedic's Avatar
    Welcome to WPCentral! We're glad to have you! It's always great to see a developer - or a team - get involved with the platform, and as well to see them get involved in the community here!
    06-20-2014 01:02 PM
  9. TheMightyCraken's Avatar
    Welcome to Windows Phone!
    06-20-2014 01:07 PM
  10. WanderingTraveler's Avatar
    Oh, hi there develop---wait, are you developing turn-based strategy games? You've just earned a spot on my 'to follow' list.

    Well, have a nice day developing for the twin Windows platforms! (And since you're porting your game to WP, could you make sure it works as a cross-platform app as well?)
    a5cent likes this.
    06-22-2014 03:07 AM
  11. Muessig's Avatar
    Hey there, welcome to WPCentral! Really great to see new talent on these boards and you're in a good place to get some feedback too. Wish you all the best with the game!
    06-22-2014 10:02 AM
  12. dKp1977's Avatar
    Gave Gun Frenzy a shot. Man, I NEED this on my 1520. :D
    WaveLightGames likes this.
    06-22-2014 03:25 PM
  13. a5cent's Avatar
    Sounds like we have the same taste in games. Will try too!
    WaveLightGames likes this.
    06-22-2014 03:30 PM
  14. pmhgeneral's Avatar
    Welcome to WP central, good luck with your new game and will take a look at it:)
    WaveLightGames likes this.
    06-23-2014 04:00 AM
  15. WaveLightGames's Avatar
    Wow ... so many replies! Thanks guys ... I'm realizing I should have joined the forums a long time ago.

    Quick update, I am working feverishly on porting Gun Frenzy to Windows Phone! I did a direct port over the weekend and the initial results were VERY impressive. I was completely blown away by how smoothly it ran without any actual mobile optimization on my Lumia 920. I'm working on adding the dual stick touch controls and making a list of stuff to tweak for the mobile release but I expect that it should be submitted for certification some time this week.

    I'm also going to try several optimization tricks for mobile so that hopefully it'll run even smoother and perhaps I could even get it working on lower spec hardware ... but if you're running a 920 or up, it should be buttery smooth.
    a5cent and gedzum like this.
    06-23-2014 06:21 AM
  16. WaveLightGames's Avatar
    My next game (after the Gun Frenzy port to Windows Phone) will be Demon's Bane (working title). It's a cross between XCOM and Diablo and essentially has you exploring a dungeon with a team of six heroes in a turn-based format. The game will use a hex grid and action points to determine how much a warrior can do each turn. The game is currently at around 50% complete ... the core engine is done and the first 5 levels are in a fairly polished state. 8 out of the 16 hero options are done. Here's an early screen shot to wet your appetites ... I expect to release on Windows Store and Windows Phone before the end of the year.

    game-picture.jpg
    gedzum and a5cent like this.
    06-23-2014 06:27 AM
  17. dKp1977's Avatar
    My next game (after the Gun Frenzy port to Windows Phone) will be Demon's Bane (working title). It's a cross between XCOM and Diablo and essentially has you exploring a dungeon with a team of six heroes in a turn-based format. The game will use a hex grid and action points to determine how much a warrior can do each turn. The game is currently at around 50% complete ... the core engine is done and the first 5 levels are in a fairly polished state. 8 out of the 16 hero options are done. Here's an early screen shot to wet your appetites ... I expect to release on Windows Store and Windows Phone before the end of the year.

    Click image for larger version. 

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    Wah, stop teasing us! You make me wanna take a cryo nap for the time until release. :D
    Seriously, I'm looking forward to both games. :) Let me know if you need a beta tester. I can test your apps on a Lumia 1020 and a Lumia 1520 as well as on a Surface Pro (first generation). And also let me know if you need a hand with German translations, if you plan to include these. I'm gladly offering my help there too.
    gedzum, a5cent and WaveLightGames like this.
    06-23-2014 07:53 AM
  18. gedzum's Avatar
    This looks very promising! I am glad you are reaching out to the user base of WPCentral. I hope it gets good traction here and is successful.
    06-23-2014 08:00 AM
  19. WaveLightGames's Avatar
    Really? That would be fantastic. I'll get in touch with you later this week for testing Gun Frenzy Windows Phone. My current testing device is a 920 so making sure it works on a 1520 would be great. German translation for Demon's Bane would be phenomenal.

    Did Gun Frenzy work okay on the Surface Pro? I tried deploying to my Surface RT early in the development and it had some issues but I didn't go back and check since then ... I figure I'll do that after the phone release and get it working on Windows 8 touch devices.

    I'll put up a developer bog or post for Demon's Bane so you can follow the progress. This week, I'll finish the Gun Frenzy port and then next work switch gears back to Demon's Bane. As I'm using Unity Pro for both games, I may be able to set up a web browser demo so you and others could play early versions of it from your web browser.
    a5cent likes this.
    06-23-2014 08:05 AM
  20. unstoppablekem's Avatar
    Welcome! :D
    Sent from my PlayStation 4 using Tapatalk
    WaveLightGames likes this.
    06-23-2014 10:37 AM
  21. a5cent's Avatar
    My next game (after the Gun Frenzy port to Windows Phone) will be Demon's Bane (working title). It's a cross between XCOM and Diablo and essentially has you exploring a dungeon with a team of six heroes in a turn-based format. The game will use a hex grid and action points to determine how much a warrior can do each turn. The game is currently at around 50% complete ... the core engine is done and the first 5 levels are in a fairly polished state. 8 out of the 16 hero options are done. Here's an early screen shot to wet your appetites ... I expect to release on Windows Store and Windows Phone before the end of the year.
    I see the influence of Blackguards!

    What I loved about Blackguards was the depth to character development, the old school combat mechanics, and that it was for once a game where the hardest difficulty setting actually was strategically challenging (at times). ;-)

    The worst thing about Blackguards was that it was too closly tied to the DSA ruleset. Particularly when the difference between a party wipe and winning the encounter depended on a spell not misfiring in the first round. If it did misfire, you'd know the fight was over before it even started. Typically you'd just reload and try again, until the spell didn't misfire. That is not fun. Instead of the all vs. nothing approach, I'd recommend a system where spells always work, but just be more or less effective, particularly if casters are mainly buffers/debuffers like in Blackguards. If you'd want to make it hard you could say a caster may not be attacked in the same round of spellcasting or something like that, but provide enough opportunities for a caster to find cover or be defended from meele attacks by other party members.

    IMHO the story was also very corny. Definitely no DA:O.

    Finally, the character development system wasn't intuitive enough. I figured it out, with the help of an excel sheet, but understanding the interdependencies between attributes, abilities, talents and spells required more time than what most players are willing to invest. A character development system should give a player a lot of meaningful choices, between a lot of desirable options not all of which can be obtained, but it shouldn't be difficult to understand. I'd site the first Witcher game as a character development system that was well done, much better than in the sequel.
    WaveLightGames likes this.
    06-23-2014 11:05 AM
  22. WaveLightGames's Avatar
    Thanks for the feedback. I haven't actually played Blackguards so there isn't anything from that game that will influence this one ... or if it is, it's just a coincidence.

    I'm a games designer as well ... I worked on the tabletop miniature game Armies of Arcana so I'm taking a lot of my game design cues from that game. Demon's Bane has very reliable magic system ... only a small number of spells can fail and those are generally the "take control of enemy unit" or "summoning a creature" type. Most other spells will work consistently all the time but will do varying amounts of damage depending on the nature of the target and luck in general. Non-magical skills for warrior, archer, priest classes work in the same way .... will generally always work. That being said, I may add a sort of Chaos Sorceror that has more powerful spells but with a chance of failure so that players that feel adventurous can use that character class in their party.

    For character progression, I haven't really gotten that far yet. I'm thinking of doing something similar to Warhammer Quest where characters accumulate experience points and then as they reach new levels, they gain random stat bonuses that will always include an increase in their action point total. Special abilities would be unlocked as a player's action points climb up to the required level to use that special ability. Fairly simple but along with a fairly in-depth magical item / inventory that is already built, it should allow for a lot of variety in player character builds. Also with 18 possible character classes to choose from .. there should be a lot of replayability.
    06-23-2014 11:55 AM
  23. dKp1977's Avatar
    Really? That would be fantastic. I'll get in touch with you later this week for testing Gun Frenzy Windows Phone. My current testing device is a 920 so making sure it works on a 1520 would be great. German translation for Demon's Bane would be phenomenal.

    Did Gun Frenzy work okay on the Surface Pro? I tried deploying to my Surface RT early in the development and it had some issues but I didn't go back and check since then ... I figure I'll do that after the phone release and get it working on Windows 8 touch devices.

    I'll put up a developer bog or post for Demon's Bane so you can follow the progress. This week, I'll finish the Gun Frenzy port and then next work switch gears back to Demon's Bane. As I'm using Unity Pro for both games, I may be able to set up a web browser demo so you and others could play early versions of it from your web browser.
    I had to get used to the controls. I was badly missing touch controls, as I barely ever use mouse and keyboard for gaming on my Surface Pro. If you could add touch controls, I'd be loving the game even more. :D
    06-23-2014 11:57 AM
  24. Muessig's Avatar
    This all looks great. If a couple of people have already shown interest for beta testing and generally helping you out I'd suggest making your own Wave Light Games thread here: Windows Phone Games - Windows Phone Central Forums and post a few screenshots etc - we can keep the discussion going and I'm sure you'd get more recognition!

    Edit: Just noticed you've already beat me to this suggestion by making a thread!
    WaveLightGames likes this.
    06-23-2014 12:00 PM
  25. Maritox Cacici's Avatar
    Please support 512 ram devices!
    06-23-2014 12:01 PM
29 12

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