What's up with the 1 GB RAM requirement ?

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ChMar

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Microsoft approves these apps don't they? It's simple. Don't approve apps that have these pointless limitations that make them unusable on the majority of Windows Phones.

No it's not simple. You are not the new messiah or Hitler nor Microsoft is. As an intellectual product approaching the status of art no one can judge the limitations I impose no matter how unusable those may be for some user of windows phones. No one has the right to impose me by force to support additional devices by going over my budget when my solution works for what models I clearly specify. No one dares raises voice that Nokia has exclusives right? Isn't that making those apps unusable(those apps are in the store and approved by MS). No one voices that I may refuse to make my app available in various country as it is my choice not MS what my audience is to be. No one should voice here either. And especially against Microsoft. No one can judge my budget artistic vision or the path I choose. I'm not allowed by MS to provide clearly buggy software or software that does not respect the society approve conducts(racism, rape, pornography, etc) or pose a security risk or lie about permissions. I'm not allowed to cut features because this means that people who paid me now will use a newer crippled version(unless stated in plain in the EULA license by the dev).

There are no artistic or scientifically measurable ways to decide what is pointless. My wimp, artistic vision, budget are my problems and are not to be judge by Microsoft. The only one who can judge me and my apps are those that buy it and find it lacking.
 

rockstarzzz

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After this weekend I'll borrow a coworker iphone and give examples.

Don't try that bait. You won't find any because iPhone 5 as we all know with its extra row of icons and bigger screen wasn't a significant update at heart and hence not much different on the inside than iPhone 4 or 4S. So whatever can run on iPhone 5 will run on 4 and 4S. Shame, they had slow adaptation of apps for bigger screen though.
 

ChMar

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Don't try that bait. You won't find any because iPhone 5 as we all know with its extra row of icons and bigger screen wasn't a significant update at heart and hence not much different on the inside than iPhone 4 or 4S. So whatever can run on iPhone 5 will run on 4 and 4S. Shame, they had slow adaptation of apps for bigger screen though.

I will look. I remembered that one of my coworkers wasn't able to put an app on his iphone 4. If I won't find I will still tell him that.
 

rbxtreme

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So your saying because it costs more to make Apps on Windows Phone then on Apple & Android we get bad quality apps?
I think you still missed the other variable on my simple equation which is "time".WP,a new OS, devs getting their hands on the SDK , going up the learning curve, so once they get there the equation will make sense.
 

nessinhaw

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come on, WP8 is still new, it's just gonna be 6 months old...Android and iOS took 5 years to gather 700.000+ apps...what makes you all think WP8 should be born with as many apps? It's still new and like lots of pplz already said, it needs time to mature!
 

eric12341

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Removed more off topic posts, please stay on topic and civil or the thread will be closed.

Now for tune in I do believe the 1GB requirement was a bit of an oversight and it will be fixed in the next update. Almost all apps currently on the marketplace do support 512mb of RAM, for the ones that don't are games that have HD graphics that the 512mb devices may struggle with. Those who purchase a 512mb device just want something they can browse the web and use Facebook and also watch the occasional YouTube video, all of which are handled perfectly on those devices.
 

Feel_IT

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Removed more off topic posts, please stay on topic and civil or the thread will be closed.

Now for tune in I do believe the 1GB requirement was a bit of an oversight and it will be fixed in the next update. Almost all apps currently on the marketplace do support 512mb of RAM, for the ones that don't are games that have HD graphics that the 512mb devices may struggle with. Those who purchase a 512mb device just want something they can browse the web and use Facebook and also watch the occasional YouTube video, all of which are handled perfectly on those devices.
look man i knew that some games wont work on my 8s but come on if temple run 2 works perfectly fine on android phone with 512mb of ram then i expect that it will work on my phone as well..let alone temple run 1..i wont be mad if some crazy 80mb HD game wont work on it but temple run 1??
 

eric12341

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look man i knew that some games wont work on my 8s but come on if temple run 2 works perfectly fine on android phone with 512mb of ram then i expect that it will work on my phone as well..let alone temple run 1..i wont be mad if some crazy 80mb HD game wont work on it but temple run 1??

I doubt that it runs well on a 512mb android phone, if it does then some major sacrifices had to be made to the experience. They probably will make it 512mb compliant in the next update when they fix the light background bug as well.
 

AngryNil

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No one has the right to impose me by force to support additional devices by going over my budget when my solution works for what models I clearly specify.
Wrong. Microsoft's store, Microsoft's rules. Welcome to the world of walled gardens. They can do whatever they want, and you'll have to take your lovely idealism to the open plains.

You won't find any because iPhone 5 as we all know with its extra row of icons and bigger screen wasn't a significant update at heart and hence not much different on the inside than iPhone 4 or 4S.
Do you realise the iPhone 4 was released in 2010? It predates every single retail Windows Phone 7 device, has 512MB RAM, and a chipset worse than the Snapdragon S2 (Mango devices).

Totally different OS
If this is your response, you're saying that we should add performance to the list of flaws in the WP7 → WP8 transition.

I doubt that it runs well on a 512mb android phone, if it does then some major sacrifices had to be made to the experience.
RAM is not the bottleneck that anyone would expect a game like TR to hit.
 

Mirtas

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Microsoft could set minimum hardware requirement that state that mid-range phones should have 1GB and high-end phones should have 2GB of ram. Or they could disapprove apps that require 1GB of ram.

The manufactures are also to blame. For example take the Lumia 720, which is going to be for sale within the next few weeks. They could have released the phone with 1GB ram and it would not be a significant cost increase.

Smartphones with 1GB or ram have been on the market for over 2 years and 2 years is a long time in smartphone world.

Soon developers will start developing games that need a minimum of 1GB ram and a 1280x720 resolution.

The fault is a combination of Microsoft, phone manufacturers and Developers and not just one of them.
 
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