After Microsoft invested $10 billion, OpenAI snubs Windows 11 as it releases ChatGPT app first on Mac. “We’re just prioritizing where our users are.”

taynjack

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If only Microsoft had a mobile platform... Where A.I. users are. Of course only consumers apparently use A.I. so business'ers don't need it.
 

naddy69

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As I said here a long time ago, it's going to be hard for MS to push "AI" since they have no consumer products.

"Windows Copilot is a webview, powered by Microsoft Edge. It does not use Windows 11's native UI framework, known as WinUI. The ChatGPT app on Mac uses SwiftUI, which is the Mac's native UI platform, and as a result is an app that is fast, fluid, and looks beautiful. Windows Copilot is functional, but you can't call it fast, fluid, or beautiful."

I wouldn't call anything on Windows 11 "fast, fluid, and looks beautiful."
 
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alec sander

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nearly every article I read from windows central has made stupid claims recently. windows built ChatGPT directly into the operating system and has licensed gpt 4 already. so openai is attempting to not compete with MSFT...
 

The Werewolf

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As I said here a long time ago, it's going to be hard for MS to push "AI" since they have no consumer products.

"Windows Copilot is a webview, powered by Microsoft Edge. It does not use Windows 11's native UI framework, known as WinUI. The ChatGPT app on Mac uses SwiftUI, which is the Mac's native UI platform, and as a result is an app that is fast, fluid, and looks beautiful. Windows Copilot is functional, but you can't call it fast, fluid, or beautiful."

I wouldn't call anything on Windows 11 "fast, fluid, and looks beautiful."
You're conflating two things: the OS and the development platform. C#/WPF app dev is just as easy (if not moreso) and is more flexible. In fact, with the right theming you can make apps that work and look exactly like MacOS apps (yes, even with a menu bar).

In fact, frameworks like AvaloniaUI, MAUI, Project Uno, OpenSilver etc make it possible to have one codebase for crossplatform dev with UI tailored to each platform. Uno and MAUI even use the native controls ON the platform to ensure 100% normal behavior. So in reality, developing on Windows first makes more sense as there are no equivalents on macOS to go the other way.

That being said, you've actually nailed a big problem: that devs want to do web for Windows and are ok doing desktop dev for macOS, which given the hell maintaining said app is trying to keep up with Apple's capricious approval system and random requirement changes... suggests this is more a platform preference than ay real benefit.

And yes, I've done dev on all of the platforms.
 
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FraJa

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WPF was well ahead of his time, and unmatched in many ways... The principles are still the ones used today; an influenced many other GUI frameworks. And the current Windows App SDK with WinUI3 is a typical Windows App Framework, it's really good one... Exemple : the Photo app... thousands of pictures smoothly showing in the gallery... and after 15 seconds on the first "start' of the app... that's says it all...

And about WebView2, it's a new hybrid version of the usual EdgeWebView... Also, a nice innovation, Meaning: native access to the OS, the components have a shared memory, and it's veery good and fast (the orignal was already good). And moreover, after times, if you do not use an app using (minimized) it will unload most of the memory and components... Down to 20 -50Mb for New Outlook, or the widgets now very light, devhome, the store...

It's old news:
For OpenAI... Copilot? This the reason, not snubbing or.... why do you imagine a circumvoluted explanation, when there was a much simpler and more logical one? Occam's razor anyone? And there are already dozens of other apps...
 

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