An homage to pointless video game details and the importance of choice

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monster-hunter-world-sauna.jpg

Hitting the sauna with my friends in Monster Hunter World. Why? No reason in particular. And that's okay.
A manifesto for the little things.
Last year, Mass Effect Cinematic Designer John Ebenger revealed that 90 per cent of Mass Effect players chose the Paragon playthrough for Shepard. In Mass Effect, a big part of the game's unique selling point was the depth to which choice played a role in the overall experience. During dialogue scenes, you could choose to play a more hardline "Renegade" approach, or a more goodie-goodie "Paragon" approach.

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