BELOW PC review: An atsmopheric world can't save a shallow experence

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Dec 17, 2013
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BELOW is finally here, but is it worth your time?
Back during Microsoft's E3 conference in 2013, developer Capybara Games announced BELOW — a dungeon crawler meant to harken back to titles like the first Legend of Zelda, but with procedurally generated areas and permanent death mechanics that give it a roguelike flare. Things got complicated, though, and the game was in a lengthy development process up until December 14, when BELOW was released to both PC and Xbox One platforms. The game is finally here.
Unfortunately, BELOW isn't nearly as enjoyable as I was hoping. The game's presentation factor is absolutely stellar, with graphics and a score that dropped my jaw to the floor, but when it came to the actual gameplay I found myself gritting my teeth in frustration and boredom. Excruciatingly slow pacing and an overly-simplistic combat system taint what could have been a fantastic indie title to close 2018 with.

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