I love Titanfall, but I can definitely say, BO3 had better mechanics than Titanfall. I played Titanfall since ghosts sucked.
Tons of folks who don't even like black ops will still say it's better when it comes to the fluidity of the game. The thrusting to the wall running to the sliding or the combos.
Gimme an example of inconsistency that effect the game in a negative way. What spots are you referring to? Name of the maps.
I don't know the maps' names. I never bought the game. I just played the beta. My dad bought the actual game and said it was basically exactly as I described, that the wall running would sometimes not want to stick and sometimes stick just from jumping sideways. The inconsistency in overall movement is related to vertical navigation. There's some map with a white building, and you can boost jump to its lower roof. However, you cannot get to its upper roof, which is clearly within reach (they just have an invisible wall).
The whole idea of fluidity in
CoD, it's just laughable. Yeah, shooting's "fluid," because the game's Aim Assist is having your bullets hit people when you're aiming well off of them.
CoD's been like that for years, it's just getting more and more forgiving. It got so bad that after destroying people with Aim Assist off in
BO, I was almost useless without Aim Assist in
BO2--it almost feels like the game punishes you for not taking the easy way out, with on-line shots not registering with Aim Assist off.
BO3, from what I played, honestly has no redeeming qualities.
BO2 had crappy maps and extreme Aim Assist, but it had a fun factor (that was tested to me at times) because it was accessible and allowed for tactical play, even in a sea of ADHD kids.
BO3 now punishes methodical, tactical shooting. It's actively driving people, who aren't running around all the time, away. It's got way too many non-shooting toys to manage. Aim Assist makes shooting too easy. Map design is bad (why maps have random holes in the middle is beyond my understanding). Movement feels off to me, like a bad attempt to sit between a grounded
BO game of the past and the over-the-top
Advanced Warfare. Weapon balance has NEVER been a strong point in
CoD games, and I don't expect they figured it out this time around.
Calling
BO3 a FPS is borderline generous, at this point. It's more like a first-person Michael Bay simulator with some guns on the side. I was hoping Treyarch could save me from the **** that was
Advanced Warfare, but they somehow made something even worse.