>>Aceess Granted. . .
>>Welcome to ChainRX v2.1
>>You are now being redirected to the Reactor Briefing Module. Standby. . . .
>>Connecting to the Creator. . .
>>Connected. . .
Uhh...sorry about my fussy virtual assistant (she's no Cortana, but she does the job)
OK....about my game now:
ChainRX is inspired from the Chain Reaction game that has kept people hooked up for quite a while now (...including myself:winktongue. So much that I decided to make my own version of it. I saw it first on my cousin's android, and I was like, "Well.. the graphics are tacky, and for a serious gamer like me, the concept had to be really appealing to cover up the fact.
With very limited resources that I had (I'm no Tony Stark), it took about a week's worth of sleep to develop the basic framework. But there are so many things that I still have in mind which I would be including in the coming updates.
What makes the game stand apart from other chain reaction games?
About me:
I'm a 22 year old Computer Science student and a hobbyist in the field of mobile app development. ChainRX is my first venture to go public, thru which I aspire to learn about the prospects of growing in the field of UX design, performance improvement, user experience improvement, monetization and the likes. So, all the suggestions would be taken very seriously.
Head over to this URL....ChainRX to find screenshots, or better, try the game itself :grin:
This game is also featured on Bansal.IO!
Cheers :excited:
>>Welcome to ChainRX v2.1
>>You are now being redirected to the Reactor Briefing Module. Standby. . . .
>>Connecting to the Creator. . .
>>Connected. . .
Uhh...sorry about my fussy virtual assistant (she's no Cortana, but she does the job)
OK....about my game now:
ChainRX is inspired from the Chain Reaction game that has kept people hooked up for quite a while now (...including myself:winktongue. So much that I decided to make my own version of it. I saw it first on my cousin's android, and I was like, "Well.. the graphics are tacky, and for a serious gamer like me, the concept had to be really appealing to cover up the fact.
With very limited resources that I had (I'm no Tony Stark), it took about a week's worth of sleep to develop the basic framework. But there are so many things that I still have in mind which I would be including in the coming updates.
What makes the game stand apart from other chain reaction games?
- Familiar interface, but improved performance
- The only version till date that has Online Multiplayer gameplay (I don't know why nobody cared to make it this way)
About me:
I'm a 22 year old Computer Science student and a hobbyist in the field of mobile app development. ChainRX is my first venture to go public, thru which I aspire to learn about the prospects of growing in the field of UX design, performance improvement, user experience improvement, monetization and the likes. So, all the suggestions would be taken very seriously.
Head over to this URL....ChainRX to find screenshots, or better, try the game itself :grin:
This game is also featured on Bansal.IO!
Cheers :excited:
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