Crackdown 3 multiplayer hands-on preview: Cloud, combat, and concerns

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We went hands-on with Crackdown 3. The "power of the cloud" is real.
We've finally been able to go hands-on with Crackdown 3's multiplayer, running on Xbox Live, several years from its initial announcement. First and foremost, I'm happy to report that the cloud destruction is as awe-inspiring as all those early trailers eluded to. Our demonstration was not in closed-network conditions, it was running live on the same Xbox network we all use, and the technical achievement on offer is undeniable.
Where Crackdown 3's multiplayer may fail lies in the gameplay systems layered on top of that destruction, which, for now, have a concerning lack of depth. Microsoft emphasized that the game is still four months away from launch, set for a February 2019 debut, so take this as an early feedback preview rather than a definitive look at what the finished product may look like.
Despite some concerns, I had a blast with Wrecking Zone. The cloud-based physics rendering is staggering, and has wide-reaching implications for the future of gaming.

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