Diablo 4 devs issue emergency patch after players were detected having too much 'fun'

CourtJustCourt

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Since when has it become fun to exploit instead of earning things? Its like gamers are crying foul over not being able to cheat or exploit their way through the game Instead of playing it like the way games were meant to be played. Try just playing it and stop looking for the shortcuts?
 

FiddleFaddle

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Since when has it become fun to exploit instead of earning things? Its like gamers are crying foul over not being able to cheat or exploit their way through the game Instead of playing it like the way games were meant to be played. Try just playing it and stop looking for the shortcuts?
While I think calling a duping exploit "fun" is a bit of a stretch, unnecessary grinding isn't fun either. These "collect 100 items throughout the world to do the same thing 10 times" season pass challenges are blatant padding to keep you playing a game after you've milked all the fun out of it. This isn't the way games were meant to be played. This is how studios keep their "engagement" numbers up.

Aaaand that's why I'm hard passing on D4 in favor of Baldur's Gate 3.
 

CourtJustCourt

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While I think calling a duping exploit "fun" is a bit of a stretch, unnecessary grinding isn't fun either. These "collect 100 items throughout the world to do the same thing 10 times" season pass challenges are blatant padding to keep you playing a game after you've milked all the fun out of it. This isn't the way games were meant to be played. This is how studios keep their "engagement" numbers up.

Aaaand that's why I'm hard passing on D4 in favor of Baldur's Gate 3.
Totally agree there. I don't remember the last game I played without some form of it and that's why I put so much hope in A.I. game development, but of course it will be marred by monetization. Society doesn't make cures, it makes money off of treatments and this philosophy is destroying the world and unfortunately game worlds in the process.
 

FiddleFaddle

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Totally agree there. I don't remember the last game I played without some form of it and that's why I put so much hope in A.I. game development, but of course it will be marred by monetization. Society doesn't make cures, it makes money off of treatments and this philosophy is destroying the world and unfortunately game worlds in the process.
You're putting your hope in...AI game development? Do you even understand how LLMs work? All they do is copy what others have done. AI game development is destined to make things worse not better, by sacrificing creativity for statistically profitable game mechanics. You think season passes are bad now, wait until LLMs do the digital equivalent of throwing darts at a board. An "AI" would never have come up with Cult of the Lamb or Dave the Diver. LLMs would look at the most common, most generic elements of games and reproduce them. Everything we complain about being too samey in games? That's what LLMs are learning from.

I know I'm getting worked up here. The excitement over replacing human ingenuity with glorified plagiarism really pisses me off. The ONLY benefit I see to LLMs in game development is helping devs debug code and alleviate repetitive work during crunch.
 

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