One of the biggest decisions a game developer, especially an independent one, needs to make is whether or not charge for their product. One way the other, they run risks.
A free, ad-supported game, can bring in more downloads, but runs the risk of annoying players. At the same time, a pay-to-play game seems like a sure way to limit the number of downloads you get. Of course, there?s always the in-game purchase route, but not all games lend themselves to that model.
Full story from the WPCentral blog...