So what's the recommended path for 2D game development for WP8?
Microsoft is scheduled to drop support for XNA next year I believe.
Then there's MonoGame which is expensive (Xamarin) unless you know you're going to make money rather than starting out.
32K of IL code restriction seems like a joke. They should change the K into an M.
Microsoft is scheduled to drop support for XNA next year I believe.
Then there's MonoGame which is expensive (Xamarin) unless you know you're going to make money rather than starting out.
32K of IL code restriction seems like a joke. They should change the K into an M.