Hades, Going Under show how roguelikes can overcome their flaws

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The live, die, repeat nature of roguelikes isn't so repetitive anymore.
There's a reason roguelike games are as popular as they are — they're addictive. Roguelike games (inspired by the 1980 game Rogue) are predicated on the player getting to the end of an entire game in one fell swoop, so repetition is baked in. You die three dungeons in, you start over at the beginning. However, over time you learn new tricks, unlock new skills or weapons, and slowly move forward.

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