Hades, Going Under show how roguelikes can overcome their flaws

Windows Central

WinC Bot
Staff member
Dec 17, 2013
78,112
161
0
hades-roguelike-hero.jpg

The live, die, repeat nature of roguelikes isn't so repetitive anymore.
There's a reason roguelike games are as popular as they are — they're addictive. Roguelike games (inspired by the 1980 game Rogue) are predicated on the player getting to the end of an entire game in one fell swoop, so repetition is baked in. You die three dungeons in, you start over at the beginning. However, over time you learn new tricks, unlock new skills or weapons, and slowly move forward.

Full story from the WindowsCentral blog...
 

Members online

No members online now.

Forum statistics

Threads
335,033
Messages
2,258,027
Members
428,729
Latest member
MaryerMellne