Hard lessons AAA game publishers need to learn from Elden Ring

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Dec 17, 2013
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Death of singleplayer games? Apparently not.
For what feels like years at this point, many AAA developers and publishers have been tripping over themselves trying to figure out where they want to be in the modern gaming industry. We've seen Ubisoft soullessly ship service game after service game, only for them to die quietly in obscurity afterward. We've seen EA tear its legendary singleplayer studios to pieces, forcefully trying to transform them to service game factories, only to desperately backtrack. We've seen Square Enix blame its own studios for poor sales of games that were hamstrung by exec-level greed, rammed with microtransactions that had no business being in a fully priced retail title.

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