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Don't get emotional on me.
Since the dawn of the Nether, dying has been a massive risk. That's because there was no way to set a respawn point, like there is in the Overworld. There, you sleep in a bed, and every death means appearing back in the comfort of your home, ready to head out again. In the Nether, beds explode with a violent intensity, and death is an uncertainty because the world's default spawn is the respawn point. That's all changing with the Nether Update.
Full story from the WindowsCentral blog...