It sucks that Xbox fans have to beg for sequels

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Dec 17, 2013
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Microsoft is one of the biggest publishers in the world, so why can't we depend on it to support its franchises?
One of the biggest and most valid criticisms of Xbox in recent years is the quality of its first-party IP. Cancellations, like Scalebound, Fable Legends, and Phantom Dust, to over-marketed, under-realized games like ReCore and Crackdown 3 — disappointment is rampant among Microsoft's efforts in the space.
Microsoft has had some success stories too, of course. Publishing wins like Cuphead and Ori and the Blind Forest have been huge, and pillar games like Forza, Halo, Gears, and Minecraft have continued to do well. Even games that launched in a relatively disappointing state like Sea of Thieves and State of Decay 2 turned it around to some degree with strong post-launch support.
Microsoft has so many incredible worlds and characters in its portfolio and has built up huge fan bases to that end. Why doesn't Microsoft seem to notice this?

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