Jo-Mei Games CEO's excitement over Sea of Solitude is inspiring

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You can never be too excited to unveil your art to the world.
The attention of the public during E3 is often grabbed by cutting-edge graphics, innovative new technologies, and creative gameplay systems put forth by "AAA" game developers. However, smaller creators have been getting more and more time in the spotlight in recent years. By far, Cornelia Geppert, CEO of Jo-Mei Games, is my favorite indie developer to come on stage during this E3.
Geppert and her team have worked closely with publisher Electronic Arts (EA) to create Sea of Solitude, a story-driven game in which the main character, a woman named Kay, turns into a monster because she loses control of her emotions after an extended period of isolation. At its core, Sea of Solitude is about helping Kay turn back into her usual human self. The game looks incredible, but that isn't the reason why I was grinning ear to ear during its world premiere — Geppert's passion about her project was.


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