Microsoft Studios' Brian Stone on how Crackdown 3 leverages the cloud

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Crackdown 3's most noteworthy feature is its cloud-processed destruction physics. We caught up with Microsoft to learn how it all works.
Crackdown 3 targets a February 15, 2019 launch date, complete with separate campaign and multiplayer competitive modes. The multiplayer modes, dubbed "Wrecking Zone," take place in a virtual arena dotted with gigantic explosive-filled skyscrapers, huge twisting sci-fi walkways, and electrified pitfalls. Notably, every chunk of these arenas can be destroyed by players, offloading physics computations to Microsoft's Azure cloud.
Leveraging Azure, multiplayer matches in Crackdown 3 utilize massive amounts of additional processing power beyond your base Xbox or PC, bringing persistent, dynamic physics-based destruction across sizeable urban-industrial-style maps. Last week, we talked to Microsoft about how it all works, and the implications it could have for the future of gaming.

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