So, apparently Jon Lam at Build confirmed that XNA won't be in Windows 8.
XNA will still likely work in the Desktop app. (classic mode) But it won't be able to be used for "Metro Style Apps". So basically, it won't be used for the whole new side of Windows 8. There is currently no framework in the new WinRT API that is equivalent to XNA. If you want to access DirectX, then you have to use C++.
Is this the beginning of the end for XNA?
I asked Brandon Watson about this. He just said that all XNA games will work in the next version of Windows Phone. But that sounds to me like XNA won't be the primary method of making games in the next version of Windows Phone.
So, if you're a small dev with limited time and money, does it make sense to invest a lot in a pipeline that is dependent on XNA right now? Is XNA a dead end?
And also, does this mean that future of Windows Phone games is through native code?
XNA will still likely work in the Desktop app. (classic mode) But it won't be able to be used for "Metro Style Apps". So basically, it won't be used for the whole new side of Windows 8. There is currently no framework in the new WinRT API that is equivalent to XNA. If you want to access DirectX, then you have to use C++.
Is this the beginning of the end for XNA?
I asked Brandon Watson about this. He just said that all XNA games will work in the next version of Windows Phone. But that sounds to me like XNA won't be the primary method of making games in the next version of Windows Phone.
So, if you're a small dev with limited time and money, does it make sense to invest a lot in a pipeline that is dependent on XNA right now? Is XNA a dead end?
And also, does this mean that future of Windows Phone games is through native code?