- Jun 19, 2014
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Hi guys,
I develop my games within Unity 3D and I was wondering if there are any tricks to get games to run on low memory devices? I use pretty heavy 3d graphics and I'd like to know exactly what the bottleneck is. Is it the size of textures for those devices? If so, there are settings within Unity that can be used to shrink textures significantly. Is there anything else? I'd really like to know what causes 3d games to crash on 512 MB devices.
I develop my games within Unity 3D and I was wondering if there are any tricks to get games to run on low memory devices? I use pretty heavy 3d graphics and I'd like to know exactly what the bottleneck is. Is it the size of textures for those devices? If so, there are settings within Unity that can be used to shrink textures significantly. Is there anything else? I'd really like to know what causes 3d games to crash on 512 MB devices.