What is your strategy (or what it would be if you don't have current universal paid apps) for pricing of universal apps?
The problem is that you sell the universal app as a pack. However, many users will use only desktop or only phone version. On the desktop size it is more or less OK - the price of the pack is probably just slightly increased (or not at all) over desktop only app and it won't influence sales much. However, the phone side is a different story - the increase of the price over the phone-only app is huge. So selling it at the same price is a huge turn off for buyers.
I have seen most of the developers have largely disproportional prices among stores. Sometimes phone version is even free. I find it unacceptable, as it is very unfair if some of your users buy and use the same pack at prices that are 2x different.
On the other hand I don't have perfect solution either. Currently I have the paid edition of the app that is priced the same on both stores, and freemium edition that has separate in-app purchases. The description of paid app says that if you want to use app as phone only you better got with freemium version and buy in-app purchases. Obviously some people don't read and complain and I've even got one 1 star rating because of this.
The other possible solution I can think of is to have the universal app and then also the phone edition of the app that is cheaper. The problem is that if user at some point decides to upgrade to full pack, there is no solution for upgrade.
All in all it would be nice to ask Microsoft to fix this and allow selling of phone only edition at different price with possibly future upgrade, but until this happen, what do you think about this?
The problem is that you sell the universal app as a pack. However, many users will use only desktop or only phone version. On the desktop size it is more or less OK - the price of the pack is probably just slightly increased (or not at all) over desktop only app and it won't influence sales much. However, the phone side is a different story - the increase of the price over the phone-only app is huge. So selling it at the same price is a huge turn off for buyers.
I have seen most of the developers have largely disproportional prices among stores. Sometimes phone version is even free. I find it unacceptable, as it is very unfair if some of your users buy and use the same pack at prices that are 2x different.
On the other hand I don't have perfect solution either. Currently I have the paid edition of the app that is priced the same on both stores, and freemium edition that has separate in-app purchases. The description of paid app says that if you want to use app as phone only you better got with freemium version and buy in-app purchases. Obviously some people don't read and complain and I've even got one 1 star rating because of this.
The other possible solution I can think of is to have the universal app and then also the phone edition of the app that is cheaper. The problem is that if user at some point decides to upgrade to full pack, there is no solution for upgrade.
All in all it would be nice to ask Microsoft to fix this and allow selling of phone only edition at different price with possibly future upgrade, but until this happen, what do you think about this?