Review: 'MechWarrior 5' stomps onto PC, but fails to leave an impression

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Dec 17, 2013
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Get ready to stomp through buildings, blow things up, and get swarmed by enemies ad nauseam.
Launching today, December 10, MechWarrior 5: Mercenaries is a throwback to the days of old. Some of you may even remember MechWarrior 4: Vengeance from 2000, even if it's fleeting. From what I can recall from all those years ago, the premise here remains the same: walk around in a giant BattleMech and shoot all the things.
MechWarrior 5 takes place in the 3100's, and humanity has colonized a region of space called the Inner Sphere, but everything is in chaos, and there are constant Succession Wars between factions.
You take on the role of Commander Mason, an up-and-coming pilot who's forced onto a trail of vengeance after an attack by another mercenary company. You set out on your own path, building up your little merc group as you go.
Sounds cool, right? Who wouldn't want to travel to different star systems piloting a variety of mechs and shooting things, living that sweet, romantic mercenary life? I will say this: at first, MechWarrior 5 is a blast, and I had a ton of fun in the opening hours. However, the nostalgia and cool factor wear off rather quickly.
So how have the years treated this venerable series? Let's take a look.

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