Starfield once had a gore system similar to Skyrim and Fallout, but it was removed for thematic reasons

GraniteStateColin

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May 9, 2012
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It's funny, I never even noticed the lack of violent deaths compared to Elder Scrolls or Fallout games. That part seemed fine to me. I was a bit disappointed with Starfield for 2 other reasons, in order of importance to me:

1. Repetition of locations. The completionist in me enjoyed exploring planets to 100% by finding all the features, flora, and fauna (didn't love the bouncing around with the boost pack, but it was tolerable, and the new vehicle addresses that anyway), but HATED only finding the same few dozen points of interest repeating everywhere. For me, this was the absolute deal breaker on this game. And it's baffling: with some minor AI help or even just good procedural generation algorithms, they should have been able to dynamically generate points of interest to make the worlds feel alive and interesting, even if that meant some couldn't have custom stories. In fact, they did this for the ships that you could board on planet surfaces -- those were randomly generated (I think, possible I'm wrong on this).

Instead, "discovering" the same base I had just visited in a different map segment on the same planet or on the last planet just ruined the game for me. Seems like there were only about 30-40 points of interest in the whole galaxy. Even if I'm off and it's more like 50-100, with 1,000 planets and each planet having thousands of map segments where you could land, that's nowhere near enough to make exploring viable. Assuming there's a Starfield 2, this is the one thing they must fix for me to play it. NO POINT OF INTEREST REPETITION!!!

2. Many characters seemed flatter than in their other games. There was a lot of dialog, which was great, and some characters were interesting, but very few, with most just taking up space without projecting any personality.
 

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