Torment: Tides of Numenera review — A rare RPG where every choice genuinely matters

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Torment: Tides of Numenera is a story-heavy role playing game (RPG_ from the creative minds at InXile Entertainment, famed for Wasteland 2.
Torment: Tides of Numenera is a spiritual successor to the critically-acclaimed Planescape: Torment. It was financed via Kickstarter, and at the time, it claimed the crown for the highest-funded video game in the service's history, raking in $4 million.
Like its predecessor, Torment: Tides of Numenera is based on a tabletop campaign, with an incredibly heavy emphasis on story, choice, and consequence. The very meaning of "choice and consequence" has been diluted over the years, as publishers overuse the terminology to market their games. But Torment: Tides of Numenera is different. Almost every encounter can be solved without violent conflict; every quest has a dizzying array of resolutions; and almost every non-player character (NPC) has a story to tell.
InXile successfully adapted the open-ended essence of tabletop roleplaying in Torment: Tides of Numenera. But is it the right kind of game for you?

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