Metro Exodus has faced criticism from reviewers and fans for its shift to more open world-style environments. Here's why we think this direction was the right call.
Last Friday, Metro Exodus, 4A Games' latest title in its post-apocalyptic shooter series, was released to the world. As expected by many, it garnered tons of acclaim from both critics and fans. However, one common thing a lot of people see as a fault of Exodus is its decision to have a more open-ended, non-linear world design. While I can understand disliking this new direction, I believe that Metro Exodus wouldn't have been as good if it was designed any other way, especially with the story it's trying to tell. Here's why.
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