I searched through the forums but didn't exactly find all the answers I am looking for. What I have found because of these forums is:
Develop using C#(Already was my intent awhile back, you guys just confirmed its best choice)
Channel9(Pretty awesome)
GameMaker Studio(On my Steam Wishlist for when it goes on sale)
Read books, not just web tutorials as books are way more in depth(Head First C# is horrible by the way, I'm only at Chapter 5 but it has so many errors I am not sure to continue with the book or not)
Now a little about me before I get into the questions. I am 32, when I was 12 I programmed in BASIC, when I was 14 I dabbled in C++. Then the .com era hit and I got interested in web design. 17 years later I remember nothing of BASIC or C++, so it feels like I am starting from scratch. I am currently attended a community college for an AAS in computer programming, I already took a VB.NET class online and the instructure was horrendous, basically copy stuff out of a $120 book. I am hoping to attend my first C# in a physical class come spring semester. I am an artist in the physical medium type and never done digital. I would love to make games that I have come up with ideas for. Because of me being a student I have access to everything Dreamspark and Adobe CS5. I have my WP8 developer I got for free for being a student. What I need help with is this:
Advice on going from physical to digital game art, any books or tutorials you recommend?
What 2D/3D game engines to use? I am looking to make a side scrolling RPG, and a turn based TSRPG.
Audio, how does one get about creating their own audio? I have never worked with audio, any beginner insight is helpful.
UI design, this is made with Blend correct? Does this pertain to games as well as I have seen its use for regular apps only.
There is more but I cannot remember and should have written them down, I will add them down the road when I remember.
Thanks
Develop using C#(Already was my intent awhile back, you guys just confirmed its best choice)
Channel9(Pretty awesome)
GameMaker Studio(On my Steam Wishlist for when it goes on sale)
Read books, not just web tutorials as books are way more in depth(Head First C# is horrible by the way, I'm only at Chapter 5 but it has so many errors I am not sure to continue with the book or not)
Now a little about me before I get into the questions. I am 32, when I was 12 I programmed in BASIC, when I was 14 I dabbled in C++. Then the .com era hit and I got interested in web design. 17 years later I remember nothing of BASIC or C++, so it feels like I am starting from scratch. I am currently attended a community college for an AAS in computer programming, I already took a VB.NET class online and the instructure was horrendous, basically copy stuff out of a $120 book. I am hoping to attend my first C# in a physical class come spring semester. I am an artist in the physical medium type and never done digital. I would love to make games that I have come up with ideas for. Because of me being a student I have access to everything Dreamspark and Adobe CS5. I have my WP8 developer I got for free for being a student. What I need help with is this:
Advice on going from physical to digital game art, any books or tutorials you recommend?
What 2D/3D game engines to use? I am looking to make a side scrolling RPG, and a turn based TSRPG.
Audio, how does one get about creating their own audio? I have never worked with audio, any beginner insight is helpful.
UI design, this is made with Blend correct? Does this pertain to games as well as I have seen its use for regular apps only.
There is more but I cannot remember and should have written them down, I will add them down the road when I remember.
Thanks