"An article that, unlike usual, still details many positive points that I summarize here:
- A very good year 2024 in terms of games (Indiana Jones, STALKER 2, Palworld), and an even better year 2025 with exclusive games like South of Midnight, Avowed, or historically multiplatform games like Doom.
- A Game Pass that is increasingly rich with day-one games for 2025 like Clair Obscur: Expedition 33, DOOM: The Dark Ages, Avowed, and many more.
- More and more games from third-party publishers, especially Asian ones like Square Enix for Final Fantasy, HoYoverse for Genshin Impact, and Sega/ATLUS for Persona, and the new entry in a legendary Japanese IP which will be announced at the Xbox Developer Direct. This means fewer Asian exclusives for PlayStation.
- Improvements to Windows for gamers: Microsoft is working to improve the gaming experience on Windows by integrating features from the Xbox OS.
- Xbox Cloud Gaming: Expansion of Xbox Cloud Gaming with features like 4K streaming, higher bitrates, PC game support, and playing owned games in the cloud.
- An expansion of Xbox Play Anywhere, where you buy a game once and can play it on PC, Xbox console, and in the cloud. One of the most underrated features by players in general.
- Console player engagement remains high because, despite the decline in console sales, the total number of users remains stable.
- Hardware evolution towards a portable console and a home console that is likely to mark a major technological gap according to Sarah Bond's statements.
- AI innovations: Microsoft is exploring the use of AI for game development and to improve the gaming experience.
- Rewards program: The "Rewards with Xbox" program has been improved, allowing players to earn Microsoft points by playing, which can be redeemed for free games, Xbox gift cards, and more.
Then, regarding your usual concerns about hardware, Xbox will maintain a balance between exclusive games and multiplatform games for the reasons you know well. Xbox will always keep this added value despite porting some games to other platforms. As you rightly point out in the article, 2025 will see many exclusive games.
"A balancing act for Xbox," that's exactly it! Having a hybrid strategy that mixes multiple platforms is a big advantage for Xbox (more revenue) and for players: being able to play these games on multiple platforms, especially with Xbox Play Anywhere, which is available on Xbox console, PC, and cloud (and TVs too).
But it's also a risk if the balance tips too much to one side or the other. For now, the balance seems to be well managed between exclusive games and multiplatform games, and thus for the sustainability of Xbox hardware and xbox ecosystem. So I don't see any concerns about the current balance, and I think this balance will be maintained in 2025. So no worries or concerns about the future of Xbox hardware, on which Phil Spencer has repeatedly been firm about the desire to continue developing this branch, among others.
But of course, what can create concerns are the false rumors or false assumptions from the media, which are well known to sell and attract trolls (we have a specimen just above).
Console sales are declining globally in the entire video game industry, which is not a specific marker for Xbox. What accentuates this effect a bit more for Xbox is, of course, its hybrid strategy. But the Xbox player base remains solid with a high engagement rate.
Thus, the added value of Xbox consoles remains important:
- Exclusive games for Xbox consoles, PC, and cloud but not available on other consoles (I remind you that in 2024-2025, there are more exclusive games in the Xbox ecosystem than exclusive games on PlayStation consoles, for example).
- Exclusive features for Xbox consoles like Quick Resume.
- The ability to play anywhere with Xbox Play Anywhere (Xbox, PC, cloud, TV) by buying a game only once.
- A clean user experience with a dedicated and optimized interface, ergonomic controllers, etc.
- And the best for last, Game Pass, exclusively available on PC, cloud, and Xbox consoles.
- And I'm not even talking about the fact that many players are attached to console gaming and will never want to switch to PC. I'm also not talking about players who are attached to Xbox consoles, which are: powerful, sleek, quiet, with a pleasant interface, etc... even if some of these points are subjective.
That's still a lot of advantages. After that, it's a matter of communication and advertising. And on that front, Xbox surely still needs to improve, and the mentality of some influencers surely also needs to evolve to convey a fair and truthful message and not fall into the sensationalism of false assumptions that we've been hearing for years and that have never been verified, which becomes tiresome over time.